Fastwagon
Fastwagon is an Anime Squadron money unit players keep to fund early placements, upgrades, and expensive endgame teams.
character
Karashi (Sharingan) is a fast Mythic Anime Squadron DPS unit players use for weaker stages, resource runs, and early progression.
Karashi (Sharingan) is the speed-focused Mythic players use when the account needs fast clears more than late-game boss damage. Tier lists place Karashi (Sharingan) in A tier, below the SS and S carry group, but it keeps a clear job: it clears weaker stages quickly and helps with resource farming before the roster is full of stronger endgame units. AllThingsHow calls Karashi (Sharingan) the fastest Mythic in the game and points it toward weaker stages, farming resources, and 30-minute challenge work. Beebom also describes Karashi (Sharingan) as fast and strong for clearing weaker stages, while noting that its damage falls behind top-tier units later. That gives players the right expectation: Karashi is a speed tool and early-to-mid progression DPS, not the unit that can replace Gometa, Woo, Madora, or Shanron in the hardest content. Karashi fits when a stage is already survivable and the main goal is clear speed. It can help farm gems, trait rerolls, gold, and weaker stages when a slower carry would waste time. If bosses stay alive too long, move the damage job to a higher-ceiling unit. If the team dies before Karashi can clear, add support from Shinks or a frontliner. If expensive units arrive too late, Fastwagon still fixes more than another fast DPS slot.
The obtain route for Karashi (Sharingan) is not pinned down across the public pages. The live summon banner, unit index, event menus, stage reward panels, and evolution menu show the current route before gems or materials move. If Karashi appears in the current banner or reward display, use that game screen as the route. If only base Karashi appears and Sharingan is shown as an evolution, confirm the required form, level, and materials before feeding copies.
Karashi (Sharingan) is a speed-first DPS. Its value comes from clearing weaker enemies and farming stages faster, especially when the run is not blocked by survival or boss health. The unit card shows attack type, range, cooldown, placement cap, upgrade prices, passive names, Sharingan effect. It also shows whether speed comes from attack rate, move-speed targeting, or a special skill.
Fastwagon is an Anime Squadron money unit players keep to fund early placements, upgrades, and expensive endgame teams.
Goki is the base Anime Squadron unit players keep when they want to start the SSJ4, Full Power, and Gometa evolution route.
Igras is an Anime Squadron bottom-tier starter unit players use only as emergency filler before almost any stronger unit appears.
Mab is an Anime Squadron low-tier DPS filler unit for early teams that need temporary damage before stronger pulls arrive.
Mamosa is an Anime Squadron support unit players use when the team needs healing or survival help instead of another DPS slot.
Michigo is an Anime Squadron D-tier DPS filler players use only when the roster has no better unit to place.
Karashi (Sharingan) fits when the team wants quick clears. Fastwagon can fund early placements, Shinks can keep the team alive, and Karashi can push weaker waves fast. For raids, bosses, or Infinite pressure, move the main carry job to Gometa, Woo, Madora, or Shanron once those units are ready.
Karashi matters most while farming repeat content. If a run is safe but slow, Karashi can cut time. If a run is unsafe, support matters more. If a boss is the wall, use a higher-ceiling DPS instead of forcing Karashi into a job it is not built to solve.
One current team example pairs Karashi with Rebirth, so keep that trait if the account uses Karashi in longer or riskier clears. Damage or speed-friendly traits can also make sense after the live trait screen shows how they affect attack rate, cooldown, or uptime.
The live card for Karashi shows range, cooldown, attack type, placement cap, Sharingan wording, upgrade prices, passive text, and whether speed comes from attack rate or another mechanic. The unit index, banner, reward panels, and evolution menu shows the current obtain route.
Yes, for fast clears and resource runs. It is better for weaker stages and farming than for replacing SS carries in the hardest content.
The live banner, unit index, event menus, stage rewards, and evolution screen show the current route.
it fits for weaker stages, resource farming, early progression, and challenge runs where clear speed matters more than boss damage.
It can stay as a farming or speed-clear unit, but its damage ceiling falls behind Gometa, Woo, Madora, and Shanron on harder content.
Rebirth fits Karashi in longer or riskier runs. For pure farming, the trait screen may offer better speed, cooldown, or damage value.
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