Cloner
Cloner is an Anime Squadron trait with a 0.2% roll chance that changes how a unit handles extra spawned units.
Best for: High-value carries, support units, or tanks that benefit from a second body
other
Anime Squadron traits add another spending layer on top of a unit's base rarity. A damage trait can push a boss killer higher, a range trait can change lane reach, and an economy or cost trait can make early waves easier to set up. Trait Shards, rerolls, Perfect Cubes, Stat Cubes, and other trait resources have the best value when the trait effect matches the unit's job.
Cloner is an Anime Squadron trait with a 0.2% roll chance that changes how a unit handles extra spawned units.
Best for: High-value carries, support units, or tanks that benefit from a second body
Endure is an Anime Squadron trait with a 20% roll chance that changes how a unit handles starter HP.
Best for: New accounts that need a small HP bump before Tank, Juggernaut, Rebirth, or Superior appears
Entrepreneur is an Anime Squadron trait with a 0.3% roll chance that changes how a unit handles cost reduction.
Best for: Fastwagon-supported teams and expensive carries that need earlier placement
Juggernaut is an Anime Squadron trait with a 1.25% roll chance that changes how a unit handles HP tanking.
Best for: Tank units that die before a rarer Rebirth or Superior roll appears
Knight is an Anime Squadron trait with a 11.3% roll chance that changes how a unit handles early damage.
Best for: Starter units that need damage before Lethal, Sniper, Cloner, or Superior appears
Lethal is an Anime Squadron trait with a 1.25% roll chance that changes how a unit handles damage and cooldown.
Best for: DPS units that need damage and cooldown before a rarer trait lands
Powerful is an Anime Squadron trait with a 20% roll chance that changes how a unit handles starter damage.
Best for: New accounts that need any damage bump before spending more shards
Ranger is an Anime Squadron trait with a 11.3% roll chance that changes how a unit handles range filler.
Best for: Early units placed on awkward maps before Sniper appears
Rebirth is an Anime Squadron trait with a 0.4% roll chance that changes how a unit handles survival and range.
Best for: Karashi, Shield Hero, Big Beard, Puppeteer, or any carry dying in raids and challenges
Sight is an Anime Squadron trait with a 20% roll chance that changes how a unit handles starter range.
Best for: New accounts needing a small reach bump before Ranger or Sniper appears
Sniper is an Anime Squadron trait with a 1.25% roll chance that changes how a unit handles range and damage.
Best for: Units missing enemies because their base range is too short
Superior is an Anime Squadron trait with a 0.1% roll chance that changes how a unit handles carry scaling.
Best for: Gometa, Woo, Madora, Shanron, Puppeteer, or another unit the account will keep
Tank is an Anime Squadron trait with a 11.3% roll chance that changes how a unit handles HP filler.
Best for: Early tanks that need HP while the account saves shards
Wealthy is an Anime Squadron trait with a 1.25% roll chance that changes how a unit handles cheaper placement.
Best for: Expensive units that need cheaper placement before a better trait arrives
Anime Squadron traits are unit modifiers that can change how a character performs after placement. Compare traits by damage, HP, range, cooldown, placement cost, spawn behavior, and role fit.
A trait is a modifier attached to a unit, not a separate deployable character. Traits can affect unit stats or behavior such as damage, HP, range, cooldown, cost, extra lives, spawn limits, or duplication-style effects. That makes traits different from gear: gear is equipped or crafted, while a trait changes the unit roll itself. The trait menu matters before rerolling because effect values and odds can shift during balance updates.
Traits become important after a keeper unit enters the lineup. Reroll resources lose value on early filler units because those materials can go into a secret, evolved, or high-rarity carry later. A boss unit wants traits that raise single-target pressure or uptime. A wave unit wants range, attack speed, or area control. A support or farm unit wants a trait that improves its job instead of only adding raw damage.
Compare traits by the stat they change and the unit role they support. Damage and cooldown have value when a unit already attacks often. Range has value when lane reach decides whether enemies leak. HP has value when the game mode attacks the base or requires survival. Cost and economy changes hit hardest early in a run, when one delayed upgrade can break the lane. A rare trait is not automatically the right roll if it boosts a stat the unit barely uses.
Trait decisions connect directly to Anime Squadron resources. Trait Shards, rerolls, cubes, and stat reroll items sit next to trait decisions, but each one changes a different part of the build. A resource has a clear target when the trait effect, unit role, and reroll system all match.
A trait is worth keeping or chasing when its stat change, best units, gear overlap, placement timing, upgrade timing, and reroll cost all point to the same role. If a trait name appears with inconsistent values, rare rerolls are safer after the trait menu shows the current effect.
Traits are modifiers attached to units. They can change a unit's stats, cost, range, cooldown, survival, or behavior depending on the trait.
No. Traits are tied to the unit roll or reroll system, while gear is crafted or equipped as an item. A complete unit build compares both because both can change performance.
A trait is worth keeping when it matches the unit's job. Boss units want damage and uptime, wave units want lane reach or speed, and economy units need effects that help setup rather than only raw damage.
Trait Shards, rerolls, cubes, and stat reroll items sit around trait decisions. The resource type and keeper unit decide whether the reroll has a clear purpose.