Anime Squadron Units
Anime Squadron units decide how a squad handles lanes, bosses, waves, and co-op fights. The game uses summoned anime heroes that can be deployed, upgraded, leveled, evolved, and fitted into a lineup around each fight. The first comparison is battlefield job: wave clear, boss damage, support, tanking, farming, range, cooldown pressure, and how much investment the unit needs for harder modes.
Anime Squadron Units Wiki Pages
- Asto - Asto is an Anime Squadron low-tier DPS filler unit for accounts that need a temporary slot before stronger pulls arrive.
- Big Beard - Big Beard is an Anime Squadron mid-game unit players use when they need both damage and some tank value before endgame teams.
- Big Beard (Father) - Big Beard (Father) is the upgraded Anime Squadron Big Beard form players use for mid-game tanking, health-loss buffs, and all-enemy Ultimate pressure.
- Choi - Choi is an Anime Squadron beginner DPS unit players use only as an early filler before stronger damage units arrive.
- Fastwagon - Fastwagon is an Anime Squadron money unit players keep to fund early placements, upgrades, and expensive endgame teams.
- Goki - Goki is the base Anime Squadron unit players keep when they want to start the SSJ4, Full Power, and Gometa evolution route.
- Goki (SSJ4 Full Power) - Goki (SSJ4 Full Power) is a Goki evolution form players build for damage and as the direct stepping stone toward Gometa (SSJ4).
- Goki SSJ4 - Goki SSJ4 is an Anime Squadron Goki evolution form players keep as the required step before Goki SSJ4 Full Power.
- Gometa (SSJ4) - Gometa (SSJ4) is an evolved Anime Squadron DPS unit players build toward when they need one carry for Story, Raids, Infinite, and Bosses.
- Igras - Igras is an Anime Squadron bottom-tier starter unit players use only as emergency filler before almost any stronger unit appears.
- Karashi (Sharingan) - Karashi (Sharingan) is a fast Mythic Anime Squadron DPS unit players use for weaker stages, resource runs, and early progression.
- Mab - Mab is an Anime Squadron low-tier DPS filler unit for early teams that need temporary damage before stronger pulls arrive.
- Madora (Gunbai) - Madora (Gunbai) is an Anime Squadron burn DPS unit players farm from Ninja Village Squadron Act 4 for boss pressure.
- Mamosa - Mamosa is an Anime Squadron support unit players use when the team needs healing or survival help instead of another DPS slot.
- Michigo - Michigo is an Anime Squadron D-tier DPS filler players use only when the roster has no better unit to place.
- Muffy - Muffy is an Anime Squadron D-tier DPS filler players use only when the account has no better early unit.
- Puppeteer - Puppeteer is the base Aizen-inspired Anime Squadron unit players farm from Katakara Bridge before evolving into Puppeteer (Transcendent).
- Puppeteer (Transcendent) - Puppeteer (Transcendent) is an evolved Anime Squadron unit players chase for a flying frontliner slot that can take hits and still add damage.
- Ramuru - Ramuru is an Anime Squadron early DPS filler unit for starter teams that need one more damage slot before stronger pulls arrive.
- Rizzuto - Rizzuto is an Anime Squadron damage unit players keep as a possible base form before checking the Rizzuto (Sage) route.
- Rizzuto (Sage) - Rizzuto (Sage) is an Anime Squadron S-tier DPS unit players use as a reliable damage slot before or beside SS carries.
- Rudaus - Rudaus is an Anime Squadron support unit players use for cooldown help and early-to-mid team pacing.
- Shanron (Omega) - Shanron (Omega) is an Anime Squadron late-game unit players unlock through GT City Raid Act 4 for damage, utility, and costly endgame builds.
- Shield Hero - Shield Hero is an Anime Squadron tank unit players use to hold lanes before their roster has endgame frontliners.
- Shin - Shin is an Anime Squadron low-tier starter unit players use only when no stronger early DPS or support slot is available.
- Shinks - Shinks is an Anime Squadron support unit players keep for damage reduction, dodge support, and survival on harder stages.
- Shinks (Emperor) - Shinks (Emperor) is the awakened Anime Squadron Shinks form players build for enemy debuffs, accuracy, and damage scaling between attacks.
- Tranks - Tranks is an Anime Squadron starter DPS unit players use for early clears before replacing it with stronger damage units.
- Vegata (SSJ4 Full Power) - Vegata (SSJ4 Full Power) is a progression DPS players build for solid damage and the Gometa (SSJ4) quest route.
- Vegata SSJ4 - Vegata SSJ4 is an Anime Squadron Vegata evolution form players keep as the route step before Vegata SSJ4 Full Power.
- Woo - Woo is a Secret Anime Squadron banner unit players pull as a rare damage carry and the required base form for Woo (Shadow).
- Woo (Shadow) - Woo (Shadow) is a Secret Anime Squadron DPS unit players chase from banners for raw damage, speed farming, and Infinite Mode scaling.
- Zaro - Zaro is an Anime Squadron early filler unit players use only when the roster has empty slots and no better DPS option.
- Zemitsu - Zemitsu is an Anime Squadron early speed-clear unit players use for fast starter waves before stronger DPS units replace it.
What Counts as a Unit
A unit is a deployable character used inside Anime Squadron battles. Units are different from traits, gear, resources, and perks: the unit is the character taking a lane slot, while traits and gear change how that character performs. Unit names such as Gometa, Woo, Madora, Shanron, Puppeteer, Shinks, Fastwagon, Big Beard, Shield Hero, Karashi, Goki, Vegata, Rizzuto, Rudaus, and Mamosa can shift in spelling, rarity, or stats during release-week updates, so the live unit screen carries the final spendable details.
How Units Shape Runs
In a lane battler, a unit's job starts after placement. A wave-clear unit answers enemy groups stacked in a lane. A boss-damage unit answers one large HP wall. A support unit boosts, slows, stuns, buffs income, or changes how other units perform. A tank or base-defense unit protects the end of the lane from leaks. A farm or economy unit changes how fast upgrades become affordable during a run.
How to Compare Units
Role comes first, then cost and scaling. A cheap early unit can carry Story Acts even if it falls behind in long Infinite runs. A high-rarity unit can still feel weak when expensive upgrades, a specific trait, or rare gear are required for its damage to catch up. Compare each unit by placement cost, upgrade cost, attack type, target style, range, cooldown, ability unlocks, evolution route, and whether it handles bosses or crowds better. Exact numbers belong to the live unit screen when rare resources are on the line.
How Units Connect to Other Systems
Units sit at the center of Anime Squadron progression. Traits change unit stats or behavior. Gear adds stat lines, set effects, or awakening-related bonuses. Resources such as Gems, Gold, Trait Shards, cubes, and EXP decide how quickly summons, rerolls, upgrades, and investment happen. Game modes set the role priority: Story wants steady clears, boss modes reward single-target pressure, and long-run modes punish lineups that cannot scale past early waves.
Investment Risk Signals
A unit has a clearer investment case when its role, rarity, obtain method, upgrade breakpoints, evolution or awakening needs, trait fit, gear fit, and mode fit all point to the same lineup need. Exact pull rates, stat values, and evolution materials are not safe to read from a name alone. Characters that match the active mode wall deserve the first resource comparison.
Units FAQ
What are Anime Squadron units?
Units are the deployable characters used in Anime Squadron battles. Players summon units, deploy them, upgrade them, level them, evolve them, and build lineups around fights.
Are Anime Squadron units the same as a tier list?
No. Unit comparison starts with role, upgrades, traits, gear fit, and mode use. A tier list ranks units against each other.
Which unit details affect spending most?
Battlefield role, placement cost, upgrade path, rarity, trait fit, gear fit, and wave, boss, or support value decide whether rare resources have a clear target.
Can secret or evolved units be listed here?
Yes. Secret and evolved units belong under Units because they are still deployable characters. Their unlock route, materials, and final stats decide whether they are realistic spending targets.