Asto
Asto is an Anime Squadron low-tier DPS filler unit for accounts that need a temporary slot before stronger pulls arrive.
Best for: Accounts with an empty early damage slot and no stronger DPS available
character
Anime Squadron units decide how a squad handles lanes, bosses, waves, and co-op fights. The game uses summoned anime heroes that can be deployed, upgraded, leveled, evolved, and fitted into a lineup around each fight. The first comparison is battlefield job: wave clear, boss damage, support, tanking, farming, range, cooldown pressure, and how much investment the unit needs for harder modes.
Asto is an Anime Squadron low-tier DPS filler unit for accounts that need a temporary slot before stronger pulls arrive.
Best for: Accounts with an empty early damage slot and no stronger DPS available
Big Beard is an Anime Squadron mid-game unit players use when they need both damage and some tank value before endgame teams.
Best for: Players who need a mid-game slot that can add damage while helping stop leaks
Big Beard (Father) is the upgraded Anime Squadron Big Beard form players use for mid-game tanking, health-loss buffs, and all-enemy Ultimate pressure.
Best for: Players who need a mid-game tank that gains value while taking damage
Choi is an Anime Squadron beginner DPS unit players use only as an early filler before stronger damage units arrive.
Best for: Players who need a first damage unit before pulling or evolving stronger units
Fastwagon is an Anime Squadron money unit players keep to fund early placements, upgrades, and expensive endgame teams.
Best for: Players who own expensive units but need faster placements and upgrades during runs
Goki is the base Anime Squadron unit players keep when they want to start the SSJ4, Full Power, and Gometa evolution route.
Best for: Players starting the Goki chain toward SSJ4, Full Power, or Gometa
Goki (SSJ4 Full Power) is a Goki evolution form players build for damage and as the direct stepping stone toward Gometa (SSJ4).
Best for: Players building toward Gometa or needing a damage unit while the Goki chain is still active
Goki SSJ4 is an Anime Squadron Goki evolution form players keep as the required step before Goki SSJ4 Full Power.
Best for: Players building the Goki route toward Full Power or Gometa
Gometa (SSJ4) is an evolved Anime Squadron DPS unit players build toward when they need one carry for Story, Raids, Infinite, and Bosses.
Best for: Players building one carry for Story clears, raid pressure, Infinite scaling, and boss fights
Igras is an Anime Squadron bottom-tier starter unit players use only as emergency filler before almost any stronger unit appears.
Best for: Players with a brand-new roster and no better unit for an empty slot
Karashi (Sharingan) is a fast Mythic Anime Squadron DPS unit players use for weaker stages, resource runs, and early progression.
Best for: Players who need faster clears on weaker stages and resource runs before endgame carries are ready
Mab is an Anime Squadron low-tier DPS filler unit for early teams that need temporary damage before stronger pulls arrive.
Best for: Accounts with an empty early damage slot and no stronger DPS available
Madora (Gunbai) is an Anime Squadron burn DPS unit players farm from Ninja Village Squadron Act 4 for boss pressure.
Best for: Players who need a unit that keeps damaging high-health enemies while the squad holds the lane
Mamosa is an Anime Squadron support unit players use when the team needs healing or survival help instead of another DPS slot.
Best for: Players whose team has enough damage but loses because units cannot stay alive
Michigo is an Anime Squadron D-tier DPS filler players use only when the roster has no better unit to place.
Best for: Players with an empty lineup slot and no stronger damage unit
Muffy is an Anime Squadron D-tier DPS filler players use only when the account has no better early unit.
Best for: Players with a new account, an empty lineup slot, and no stronger DPS
Puppeteer is the base Aizen-inspired Anime Squadron unit players farm from Katakara Bridge before evolving into Puppeteer (Transcendent).
Best for: Players farming the Aizen route, preparing Transcendent evolution, or filling a damage slot before the upgrade
Puppeteer (Transcendent) is an evolved Anime Squadron unit players chase for a flying frontliner slot that can take hits and still add damage.
Best for: Boss pressure, raid farming, Infinite runs, and teams that need one slot to survive lane pressure
Ramuru is an Anime Squadron early DPS filler unit for starter teams that need one more damage slot before stronger pulls arrive.
Best for: Players who need one more beginner damage slot before higher-tier DPS units arrive
Rizzuto is an Anime Squadron damage unit players keep as a possible base form before checking the Rizzuto (Sage) route.
Best for: Players who own base Rizzuto and need to decide whether to field, keep, or evolve it
Rizzuto (Sage) is an Anime Squadron S-tier DPS unit players use as a reliable damage slot before or beside SS carries.
Best for: Players who need a damage unit while building toward Gometa, Woo, Madora, or Shanron
Rudaus is an Anime Squadron support unit players use for cooldown help and early-to-mid team pacing.
Best for: Players who already have a damage unit and need faster attacks or skill uptime
Shanron (Omega) is an Anime Squadron late-game unit players unlock through GT City Raid Act 4 for damage, utility, and costly endgame builds.
Best for: Players whose squad already has economy, survival, and at least one main damage carry
Shield Hero is an Anime Squadron tank unit players use to hold lanes before their roster has endgame frontliners.
Best for: Players who lose runs to enemy leaks before their damage units finish waves
Shin is an Anime Squadron low-tier starter unit players use only when no stronger early DPS or support slot is available.
Best for: Players with no better unit available and an empty lineup slot
Shinks is an Anime Squadron support unit players keep for damage reduction, dodge support, and survival on harder stages.
Best for: Players whose damage units are good enough but whose squad dies before the stage is stable
Shinks (Emperor) is the awakened Anime Squadron Shinks form players build for enemy debuffs, accuracy, and damage scaling between attacks.
Best for: Players who need enemy debuffs, anti-dodge value, and scaling damage beside expensive carries
Tranks is an Anime Squadron starter DPS unit players use for early clears before replacing it with stronger damage units.
Best for: Players who need early damage before pulling or evolving stronger units
Vegata (SSJ4 Full Power) is a progression DPS players build for solid damage and the Gometa (SSJ4) quest route.
Best for: Players who need a damage unit while checking whether Vegata is part of their Gometa path
Vegata SSJ4 is an Anime Squadron Vegata evolution form players keep as the route step before Vegata SSJ4 Full Power.
Best for: Players building the Vegata route toward Full Power or a Gometa/Gogeta requirement
Zaro is an Anime Squadron early filler unit players use only when the roster has empty slots and no better DPS option.
Best for: Players with empty lineup slots before better early DPS units appear
Zemitsu is an Anime Squadron early speed-clear unit players use for fast starter waves before stronger DPS units replace it.
Best for: Players who need faster early clears before pulling stronger DPS or speed units
Anime Squadron units are the characters players summon, deploy, upgrade, level, and evolve during lane battles. A unit earns resources through battlefield role, summon value, upgrade path, trait fit, gear fit, and mode use.
A unit is a deployable character used inside Anime Squadron battles. Units are different from traits, gear, resources, and perks: the unit is the character taking a lane slot, while traits and gear change how that character performs. Common names players run into include Gometa, Woo, Madora, Shanron, Puppeteer, Shinks, Fastwagon, Big Beard, Shield Hero, Karashi, Goki, Vegata, Rizzuto, Rudaus, and Mamosa. A unit's current rarity, stats, and upgrade route tell you whether the name deserves resources.
In a lane battler, a unit's job starts after placement. A wave-clear unit answers enemy groups stacked in a lane. A boss-damage unit answers one large HP wall. A support unit boosts, slows, stuns, buffs income, or changes how other units perform. A tank or base-defense unit protects the end of the lane from leaks. A farm or economy unit changes how fast upgrades become affordable during a run.
Role comes first, then cost and scaling. A cheap early unit can carry Story Acts even if it falls behind in long Infinite runs. A high-rarity unit can still feel weak when expensive upgrades, a specific trait, or rare gear are required for its damage to catch up. Placement cost, upgrade cost, attack type, target style, range, cooldown, ability unlocks, evolution route, and boss or crowd performance tell you where rare resources belong. Unit-screen numbers matter most when rare resources are on the line.
Units sit at the center of Anime Squadron progression. Traits change unit stats or behavior. Gear adds stat lines, set effects, or awakening-related bonuses. Resources such as Gems, Gold, Trait Shards, cubes, and EXP decide how quickly summons, rerolls, upgrades, and investment happen. Game modes set the role priority: Story wants steady clears, boss modes reward single-target pressure, and long-run modes punish lineups that cannot scale past early waves.
A unit deserves resources when its role, rarity, obtain method, upgrade breakpoints, evolution or awakening needs, trait fit, gear fit, and mode fit all point to the same lineup need. Rare pulls, cubes, and materials lose value when they are spent on a name without a current job. Characters that match the active mode wall deserve the first resource check.
Units are the deployable characters used in Anime Squadron battles. Players summon units, deploy them, upgrade them, level them, evolve them, and build lineups around fights.
No. Unit value starts with role, upgrades, traits, gear fit, and mode use. A tier list ranks units against each other.
Battlefield role, placement cost, upgrade path, rarity, trait fit, gear fit, and wave, boss, or support job tell you whether rare resources have a clear target.
Yes. Secret and evolved units are still deployable characters. Their unlock route, materials, and final stats tell you whether they are realistic spending targets.