Michigo
Michigo is an Anime Squadron D-tier DPS filler players use only when the roster has no better unit to place.
character
Ramuru is an Anime Squadron early DPS filler unit for starter teams that need one more damage slot before stronger pulls arrive.
Ramuru is an early DPS unit for accounts that are still filling the first squad slots. Its job is simple: add beginner damage when the roster has no stronger unit ready. Treat it as a common early damage option, not a long-term carry. The Ramura spelling also appears for the same early DPS slot, so the live unit card can decide which name the account actually owns. Ramuru's main mechanic note is a small damage increase after killing an enemy, based on the HP of the defeated enemy, with a limited buff cap. That gives Ramuru a kill-scaling angle, not just plain starter damage. The unit card shows the buff amount, cap, duration, trigger wording, attack type, range, cooldown, placement cap, and upgrade costs before any number is safe. Ramuru is worth fielding when the account lacks Karashi, Big Beard, Goki forms, Vegata forms, Woo, Madora, Gometa, or another stronger damage unit. If Ramuru helps kill early waves, keep using it while saving gems, trait shards, and upgrade materials for a unit that stays longer. Once enemies survive too long or the account pulls a higher-tier DPS, Ramuru moves to the bench.
Look for Ramuru in the live summon banner, unit index, starter rewards, early mission rewards, and first-stage reward panels. If the game shows Ramura instead of Ramuru, match the spelling to the live unit card before spending gems or materials.
Ramuru is used as early DPS with a kill-based damage increase. After killing an enemy, it can gain a slight damage boost based on that enemy's HP, with a limit. Its passive is Adaptive Evolution: every time Ramuru kills an enemy, he gains 2% damage, up to 60%. That rewards stages where Ramuru can secure last hits. The unit card shows trigger timing, buff size, cap, duration, range, cooldown, upgrade scaling, and whether the buff resets between waves or placements.
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Ramuru fits when the team has an empty damage slot and early waves need another attacker. If Ramuru kills enemies fast enough, it can stay while the account farms gems and summons. If waves leak or bosses stay alive, the answer is a stronger DPS, not more Ramuru upgrades.
Ramuru and Ramura appear to point at the same low-to-mid early DPS slot. The live unit card decides the name that matters for the account. The current the in-game card matters before naming screenshots or roster notes.
The Ramuru's unit card and look for the kill trigger, damage boost amount, cap, duration, and whether the buff depends on enemy HP. If the card does not show those details, test it only as early DPS filler and avoid treating the boost as a build plan.
Replacement starts when Ramuru with any DPS that solves a clearer job: Karashi for faster farming, Big Beard for mixed damage and tank value, Goki or Vegata forms for the Gometa route, Woo for rare banner damage, or Madora for boss pressure.
The card shows Adaptive Evolution on the live unit card before changing traits or gear. The effect is Every time Ramuru kills an enemy, he gains 2% damage, up to 60%, so the unit can be tested around that trigger rather than a generic DPS or tank label.
Yes, only for the early game. Ramuru can fill a starter DPS slot, but higher-tier damage units replace it quickly.
Both spellings appear around this unit. The live unit card shows the spelling in your account; the role is still early DPS filler.
The summon banner, unit index, or early reward UI shows Ramuru when it is available. Those screens decide whether Ramuru is available and where it comes from.
Ramuru deals early DPS and has a kill-based damage boost after killing an enemy. The card shows buff amount, cap, and duration.
No. only free or already-owned damage traits stays protected. Rare rerolls belong on units that stay relevant after the starter phase.
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