Gems
Gems are Anime Squadron's main summon currency, spent when a banner has units your account actually wants.
Best for: Players saving for a target banner or route unit
item
Anime Squadron resources decide how fast a squad grows after the first few clears. Gems, Gold, Trait Shards, Trait Rerolls or cubes, Perfect Cubes, Stat Cubes, Zeni, and EXP all connect to summons, trait rolls, gear crafting, perk upgrades, and progression. Separate spend-now currencies from resources that are better saved for keeper units, crafted gear, or permanent account upgrades.
Gems are Anime Squadron's main summon currency, spent when a banner has units your account actually wants.
Best for: Players saving for a target banner or route unit
Gold is Anime Squadron's upgrade currency, spent on crafting, perks, and account progress choices.
Best for: Players choosing the next upgrade, craft, or economy spend
Perfect Cube is a high-value Anime Squadron stat reroll item best saved for a unit that will stay on your team.
Best for: Players polishing stats on a main carry, tank, support, or route unit
Reroll Cube is an Anime Squadron stat reroll item used when a keeper unit has poor stat rolls.
Best for: Players fixing weak stat rolls on a long-term unit
Trait Shards are Anime Squadron reroll materials spent at the trait NPC when a keeper unit needs a better trait.
Best for: Players saving rerolls for a carry, support, tank, or evolution-route unit
Anime Squadron resources include the currencies and consumable items spent on summons, traits, stat rerolls, gear, perks, and unit progression. Each resource answers a different spending question: temporary unit, keeper unit, crafted gear, or permanent upgrade.
A resource is a currency, shard, cube, reroll item, or progression item that gets spent outside a single battle decision. Gems and summon-related currency affect how many units the account can chase. Gold connects to gear and perk spending. Trait Shards, rerolls, Perfect Cubes, and Stat Cubes connect to unit trait and stat decisions. EXP connects to unit growth. Rare item spending is clearer when the item tooltip matches the current upgrade target.
Common resources unlock early progress. Rare rerolls and cubes become risky when they go onto a unit that will leave the lineup soon. Trait resources have the clearest value after a keeper unit is chosen. Gold has competing sinks when gear crafting and perk upgrades both need it. EXP is strongest when it pushes a main unit through a clear breakpoint.
Compare resources by sink, scarcity, and timing. Summon currency has value when the lineup lacks a core damage unit. Trait currency belongs on units that stay in the squad. A crafting material or Gold cost has value when gear gives a missing stat. A permanent upgrade resource affects future runs instead of one character. The strongest spend fixes the next blocked system, not the item with the loudest reward text.
Resources connect every Anime Squadron system. Units use summon currency, EXP, traits, gear, and evolution-related materials. Traits use shards, rerolls, and cubes. Gear uses Gold and materials. Perks are permanent-style upgrades with Gold costs. Game modes and acts feed different rewards, so the resource name only makes sense after it is tied to the system it upgrades.
A resource is worth spending when its name, use, rarity, farm route, and upgrade target all line up. Rare items carry more risk when they can also feed a stronger later upgrade. Code rewards and event rewards change fast, so temporary availability stays separate from the item's normal role.
Gems, Gold, Trait Shards, rerolls or cubes, Perfect Cubes, Stat Cubes, Zeni, and EXP connect to summons, traits, gear, perks, and unit progression.
No. Resources explain what items do after you have them. Active code lists and redeem steps are separate.
Rare reroll items, cubes, and trait resources fit keeper units best. Common progression resources are safer when they unlock a clear, craft, or permanent upgrade that helps right away.
Trait resources change unit rolls, while Gold and materials connect to gear crafting and perk upgrades. The target unit or gear piece decides whether the resource has a clear payoff.