Base Health
Base Health is an Anime Squadron defensive perk that gives the base more room to survive leaks.
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Gems are Anime Squadron's main summon currency, spent when a banner has units your account actually wants.
Gems are the currency every new account watches because they turn into banner pulls. Anime Squadron is built around summoning, upgrading, evolving, and building a squad, so Gems sit right at the front of that loop. The trap is spending them the moment the number looks big. A stronger habit is matching Gems to a target. If the banner has a carry, route unit, or support your team needs, spending makes sense. If the banner is weak for your account, saving is usually the better move. Gems feel common when codes are active, then suddenly feel scarce after a few summon sessions. Gems also decide how much risk you can take. A player with only a small stack may want to stop after a good pull. A player who just redeemed a large code reward has more room to chase. The banner screen, summon price, and pity display tell the real story. Gems are not just currency; they are your number of chances at changing the roster.
Gems come from codes that list Gems, plus rewards from quests, events, passes, AFK-style rewards, and modes when those screens show Gem payouts. The code box proves whether a listed code still gives the reward. The banner screen is where those Gems turn into pulls.
Gems buy summon chances and other progression spending tied to the game's economy. They never raise unit stats by themselves. Their value appears when the banner has a unit that improves the roster: more Gems means more chances to hit that target before the banner changes.
Base Health is an Anime Squadron defensive perk that gives the base more room to survive leaks.
Gold is Anime Squadron's upgrade currency, spent on crafting, perks, and account progress choices.
Max Yen is an Anime Squadron economy perk that raises the battle Yen cap for expensive unit plans.
Perfect Cube is a high-value Anime Squadron stat reroll item best saved for a unit that will stay on your team.
Spend Gems when the banner includes a unit that fills a real team gap or starts a route you want.
Save Gems when the current roster already clears the next goal and the banner has no clear target.
New accounts get more from redeeming codes first, then choosing pulls after seeing the full Gem stack.
Gems are mainly used for summons and related progression spending.
Codes, quests, events, passes, AFK rewards, and mode rewards can give Gems.
Only when the banner has a unit your account wants.
Yes. The code box decides whether the reward still works.
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