Gems
Gems are Anime Squadron's main summon currency, spent when a banner has units your account actually wants.
other
Base Health is an Anime Squadron defensive perk that gives the base more room to survive leaks.
Base Health is the perk for the run that almost works. A few enemies slip through, the base drops, and the team would have recovered if it had a little more room. That is where Base Health earns its Gold. It is not unit HP. It does not make a carry hit harder, and it does not make waves die faster. It gives the base more breathing room when the squad is close enough to stabilize. If the whole lane collapses, Base Health only stretches the loss. If one or two leaks end a run that was otherwise under control, the perk can turn that run into a clear. That makes Base Health more situational than economy perks. Max Yen and Yen Generation change when units arrive. Base Health changes how much punishment the base can take. The difference matters: buy economy when the setup is late, buy damage or gear when enemies refuse to die, buy Base Health when tiny leaks are the thing ending runs. A good Base Health moment is easy to remember: the team catches up right after the base breaks. When that happens twice, extra base room is not padding anymore; it is the missing recovery window.
Base Health is bought from the perk or account upgrade menu. The menu shows the cost and the next health increase. It is most tempting after a run where only a small number of enemies reached the base before the squad caught up.
Base Health raises base survivability. It gives extra room for leaks and pressure spikes, but it does not raise unit damage, unit HP, range, cooldown, trait strength, or gear stats. Its value is recovery space during a run that is already close.
Gems are Anime Squadron's main summon currency, spent when a banner has units your account actually wants.
Gold is Anime Squadron's upgrade currency, spent on crafting, perks, and account progress choices.
Max Yen is an Anime Squadron economy perk that raises the battle Yen cap for expensive unit plans.
Base Health is worth buying when close runs end from a few leaks.
If bosses or waves walk through untouched, damage, traits, gear, or economy matter more.
Some modes pressure the base harder than others, so the perk feels better when leaks are the real threat.
It raises base survivability.
No. It affects the base, not a unit's HP stat.
It is worth it when small leaks end runs that were nearly stable.
It appears in the perk or account upgrade menu.
Last updated: