Igras
Igras is an Anime Squadron bottom-tier starter unit players use only as emergency filler before almost any stronger unit appears.
character
Mamosa is an Anime Squadron support unit players use when the team needs healing or survival help instead of another DPS slot.
Mamosa is the support unit for runs fail because the team cannot stay alive long enough for the damage units to finish the wave. Tier lists place Mamosa below the top support names, but multiple pages still point to a real support job: Mamosa helps keep the squad alive rather than replacing a main carry. Beebom places Mamosa in B tier, while Gamezebo lists Mamosa among A-tier units and labels the role as support. ChainPlay describes Mamosa as a healing-focused support with sustain value. That gives players a clear decision point: use Mamosa when health, survival, or lane pressure is the run's problem. The weak spot is using Mamosa to fix low damage, weak economy, or a missing endgame carry. Mamosa fits best before the account owns stronger support and survival tools. It can sit beside a carry such as Goki, Karashi, Vegata, Woo, or another owned DPS while the team climbs through progression. Once Shinks, Shield Hero, Gometa, Shanron, or a stronger support setup is ready, compare whether Mamosa still keeps units alive better than those alternatives or whether the slot can move to damage, tanking, or economy.
Mamosa can show up through the summon banner, unit index, event menus, stage reward panels, support-unit rewards, or a limited rerun tab. If Mamosa appears in a banner, the banner rate and pity screen decide the cost. If it appears in an event or stage panel, that reward display is the better route than spending gems on summons.
Mamosa is used as healing and sustain support. Its value comes from keeping the team alive while the actual DPS units clear enemies. The unit card shows heal amount, heal interval, target count, range, cooldown, placement cap, upgrade prices. It also shows whether the support affects all units, nearby units, or only selected targets. Mamosa works as a survival support, not a damage unit. Mamosa's listed passive is Healing Wave: Every 5 seconds, heals the unit with the lowest health for 20% of her max HP. That passive gives team sustain that targets the lowest-health unit. The unit card shows the current timing and percentage after patches.
Igras is an Anime Squadron bottom-tier starter unit players use only as emergency filler before almost any stronger unit appears.
Karashi (Sharingan) is a fast Mythic Anime Squadron DPS unit players use for weaker stages, resource runs, and early progression.
Mab is an Anime Squadron low-tier DPS filler unit for early teams that need temporary damage before stronger pulls arrive.
Michigo is an Anime Squadron D-tier DPS filler players use only when the roster has no better unit to place.
Muffy is an Anime Squadron D-tier DPS filler players use only when the account has no better early unit.
Puppeteer is the base Aizen-inspired Anime Squadron unit players farm from Katakara Bridge before evolving into Puppeteer (Transcendent).
Mamosa fits when a run fails after enemies damage the team, not when enemies simply have too much HP. If extra healing lets the carry finish the wave, Mamosa is doing the right job. If enemies still survive too long, the roster needs a stronger DPS instead.
Mamosa pairs with a carry that already kills enemies, such as Goki forms, Karashi, Vegata, Woo, or another owned DPS. Fastwagon can fund the setup, Shield Hero can absorb lane pressure, and Mamosa can patch survival. Too many support units can still make the team lose damage.
Look for traits that increase support uptime, survivability, or extra placement value. Cloner can matter if another Mamosa placement increases healing uptime, while tank or endurance traits can help if Mamosa gets pressured. Pure DPS traits stay saved for the unit doing the killing.
The live card for Mamosa shows heal amount, heal interval, support range, target count, placement cap, upgrade costs, and whether healing affects all units or only nearby targets. Then test whether the team survives longer with Mamosa than with Rudaus, Shinks, Shield Hero, or another support slot.
The card shows Healing Wave on the live unit card before changing traits or gear. The effect is Every 5 seconds, heals the unit with the lowest health for 20% of her max HP, so the unit can be tested around that trigger rather than a generic DPS or tank label.
Yes, when the team needs healing or sustain. It is not the right answer when the roster mainly lacks damage.
The game UI gives the route through summon banners, the unit index, event rewards, stage panels, support-unit tabs, and rerun menus.
Mamosa is a healing support unit. it to keep damage units alive long enough to clear waves fits here.
Mamosa fits when the team dies too early. Rudaus fits when the team survives but needs faster cooldown cycles.
Replacement starts when Mamosa when Shinks or another support keeps the team alive better, or when the run needs more damage instead of healing.
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