Tier List
Anime Squadron Support and Economy Units Tier List
This Anime Squadron support and economy units tier list ranks the June 2026 units that make a team function without being the main carry. It focuses on money generation, damage reduction, cooldown help, healing, team protection, and whether a support slot helps expensive DPS units reach their upgrade windows.
Anime Squadron Support and Economy Units Tier List Summary
Support/Economy Unit Rankings
S Tier
Featured Fastwagon ranks S because money generation changes the timing of every expensive team. He does not kill bosses by himself, but he lets the real carry enter and upgrade sooner, which is often the difference between a stalled wave and a clean farm route.
Featured Shinks ranks S because team protection and support uptime raise the value of the carry already on the field. He is not a standalone DPS, but he makes Gometa, Woo, Puppeteer, Madora, or Shanron safer in hard waves and boss routes.
A Tier
B Tier
C Tier
D Tier
How This Anime Squadron Tier List Is Ranked
Support and economy rankings weigh team impact before personal damage. Money timing, survival support, damage reduction, cooldown value, healing, and slot pressure decide placement. A support unit ranks higher when it lets Gometa, Woo, Puppeteer, Madora, Shanron, or another carry reach stronger clears without wasting a slot on weak damage.
Anime Squadron Support and Economy Units Tier List Details
- A
- High-value role pieces that belong in many practical teams but need a carry or mode-specific setup around them.
- B
- Useful helpers for progression or incomplete teams, usually replaced once stronger support, money, or hybrid units are ready.
- C
- Narrow support pieces that patch one problem briefly and is a poor place for rare traits from stronger role units.
- D
- Support or economy options with too little team impact to justify a slot once the roster has real alternatives.
- S
- Support or economy units that change how quickly expensive teams come online or survive hard waves.
June 2026 release ranking boundary
Anime Squadron is still close to launch, so role value matters more than hidden stat math. The game rewards units that clear waves, survive boss pressure, and let expensive teams upgrade before lanes collapse. The tier order works as a practical build order for summons, upgrades, trait rolls, and gear while balance changes can still move exact numbers.
Resource priority for this role
Rare traits and crafted gear belong on units that keep their job after the first clear. Early-story fillers lose resource priority to carries, support units, money units, and frontliners that still matter in Raid, Infinite, farming, or late-game team comps.
Money and support decide expensive teams
Fastwagon and Shinks matter because Anime Squadron teams often fail before the main carry reaches its real upgrade window. A team with a top DPS but no money can start too slowly. A team with damage but no protection can lose hard waves before the carry finishes the job.
When to choose support over another DPS
Support takes priority when the best carry already kills waves but fails under pressure, enters too late, or needs more uptime. Another DPS matters only when enemies survive because the carry lacks damage. Shinks, Fastwagon, and Rudaus can beat a low-tier attacker in practical teams for that reason.
Anime Squadron Support and Economy Units Tier List FAQ
What is the best support unit in Anime Squadron?
Shinks is the safest support answer because protection and uptime help the best carry perform better. Fastwagon is the best economy answer because money generation lets expensive teams deploy and upgrade earlier.
Do I need Fastwagon in every team?
No, but expensive teams usually need Fastwagon or a similar economy answer. When the carry enters too late or upgrades too slowly, Fastwagon fixes more runs than another low-tier DPS.
Is healing support worth using?
Healing support is worth using only when survival is the reason a run fails. If the team already lives, Shinks, Fastwagon, Rudaus, or a stronger carry usually changes the clear more than extra healing.
Last updated: