Anime Squadron Traits Reroll Guide

How do you reroll traits in Anime Squadron without wasting Trait Shards?

Short answer: Use the Traits NPC in the Upgrades area, pick the unit you actually plan to keep, then roll with Trait Shards until the result fixes that unit's job. Stop when the trait improves the role you need, because rerolling can replace both trait and sub-trait results instead of letting you safely lock one part.

Trait rerolling is one of the easiest Anime Squadron systems to waste because the menu is simple but the resource decision is not. Rerolling every new unit drains Trait Shards; the first serious rolls belong on a unit that already clears stages, carries bosses, tanks pressure, or supports the team. The lower-waste rule is to choose the target unit first, decide the trait goal before pressing roll, and stop once the unit gains a result that helps its actual role.

Requirements

Steps

  1. Go to the Upgrades area and open the Traits NPC menu.
  2. Select the unit that needs the reroll and confirm the role it fills in your team.
  3. Roll manually, or configure Auto Reroll only after choosing the exact trait result you are willing to stop on.
  4. Stop when the trait improves the unit's job instead of chasing a perfect sub-trait on a low shard stack.
  5. Test the unit in the stage or mode that was blocking progress before spending more shards.

Trait rerolling starts at the Traits NPC in the Upgrades area. Walk to the NPC, open the trait menu, choose a unit, and spend Trait Shards to roll. Auto Reroll uses a configuration menu, but auto rolling works best when you know exactly which result you want. If you turn it on without a target, the system can burn shards faster than you notice and leave you with a result that is not better for the unit.

Pick the unit before picking the trait. A reroll on a temporary filler unit is usually a bad trade because the unit may leave your team after the next banner pull. Reroll on a carry that clears waves, a boss killer that stays deployed in difficult stages, a tank that keeps lanes stable, or a support unit whose effect matters in your main team. If a unit only fills a slot for one or two early Story stages, keep your shards and replace the unit later.

Decide what problem the trait needs to solve. If the unit is your main damage source, look for a result that raises damage, attack speed, range, crit pressure, or another direct damage condition confirmed by current trait data. If the unit is a farm or economy piece, a damage trait may not fix the account's real problem; a money or placement-related trait can matter more. If the unit is a tank, survival and base-protection value can beat a small damage increase. The rarest word in the list matters less than making the unit better at the job it already performs.

An imperfect trait is not always worth rerolling. The expensive mistake is turning a workable trait into nothing after several rolls. If your carry gets a trait that improves damage or range, use that power to clear more stages before chasing a perfect result. If your account still needs basic perks, gear, or more units, perfection rolling can trap progress inside one menu. Stop early when the roll changes a loss into a clear.

Be careful with sub-traits. The reroll menu does not lock a main trait or sub-trait right now. That means a good main trait can disappear while you chase a better sub-trait, and a good sub-trait can disappear while you chase the main result. Combined perfect results are late-game luxury rolls. For normal progression, keep the first roll that supports the unit's role and spend the saved shards on another permanent unit.

Auto Reroll works only with a strict target. Before using it, open the config, choose the result you are willing to stop on, and check that you have enough shards to survive a bad streak. Leaving auto rolling active while distracted can burn a shard stack quickly. If the config is wrong or the target is too rare for your shard stack, the account can lose a large amount of reroll currency without a stage-clear improvement.

Farm more Trait Shards after your team is stable. Trait Reroll or shard-related routes can include Raid Shop, Squadron, and selling banner summons, but these routes can shift with updates. Use them as a way to support a trait plan, not as an excuse to reroll every unit. The practical route is simple: identify the unit that blocks progress, roll until it gets a role-matching trait, then return to Story, raids, or material farming to test whether the roll actually helped.

Tips

When To Stop Rolling

Stop when the roll fixes the stage problem you were trying to solve. If a boss was surviving and your carry gained a clear damage upgrade, test the boss again before rolling more. If waves were leaking because of economy or placement timing, trait rolling may not be the correct fix.

Auto Reroll Risk

Auto Reroll works only when the config is correct. A wrong target or a target that is too rare can spend shards without improving the account. Manual rolling is safer when you are still learning trait names and unit roles.

Sub-Trait Boundary

The reroll menu does not lock the main trait or the sub-trait right now. Double-perfect results are late-game goals, not beginner requirements.

Guide FAQ

Where is the trait reroll NPC in Anime Squadron?

The Traits NPC is in the Upgrades area. Open that NPC, select a unit, and spend Trait Shards to reroll.

Is Auto Reroll worth using for traits?

Auto Reroll works after you set a clear target in the config. Manual rolling is better when you are still deciding which result is worth keeping.

Can I lock a trait before rerolling a sub-trait?

The reroll menu does not lock the main trait or sub-trait right now, so chasing one part can erase the other.

Which unit gets the first Trait Shards?

Use the first serious shards on a unit that will stay in your team and directly fixes your current loss, not on a temporary filler unit.

Last updated: