Endure
Endure is an Anime Squadron trait with a 20% roll chance that changes how a unit handles starter HP.
other
Cloner is an Anime Squadron trait with a 0.2% roll chance that changes how a unit handles extra spawned units.
Cloner is an SS-tier trait players roll onto units at the Trait Roll NPC when the unit needs extra placement pressure and carry uptime. Its listed roll chance is 0.2%, so the first decision is whether the unit is important enough to spend Trait Shards on. The trait gives +40% damage, +60% HP, and lets the unit spawn two bodies instead of one. That makes Cloner a premium trait for units that gain value from another body rather than a trait to chase on every copy in the box. Cloner belongs on units whose job matches the stat line. A damage carry wants damage, cooldown, range, or extra bodies; a tank wants HP and survival; an expensive unit wants cost control before it can reach the field. If Cloner lands on a temporary starter, keep it only while that starter is still clearing stages. Trait Shards belong on units that will stay in the squad after the next summon or evolution. The clean in-game check is simple: open the unit, read the trait badge, then compare the trait effect against that unit's job. If the unit is Fastwagon, cost and farming matter more than raw boss damage. If the unit is Gometa, Woo, Madora, Shanron, or Puppeteer, the trait needs to help the main carry survive, hit harder, reach more enemies, or cycle abilities faster.
The Trait Roll NPC in the Upgrades area can roll Cloner. Trait rolls use Trait Shards, with one shard spent for one reroll. Trait Shards can come from Story play, quests, battle pass rewards, group rewards, milestones, challenges, codes, and Robux purchases depending on the current game menu. Because Cloner has a 0.2% roll chance, check the live trait screen before spending a large shard stack.
Cloner's effect gives +40% damage, +60% HP, and lets the unit spawn two bodies instead of one. In play, the player gets more field presence from one trait roll, which can help wave clear and lane pressure. In practice, Cloner adds both stats and an extra spawn.
Endure is an Anime Squadron trait with a 20% roll chance that changes how a unit handles starter HP.
Entrepreneur is an Anime Squadron trait with a 0.3% roll chance that changes how a unit handles cost reduction.
Juggernaut is an Anime Squadron trait with a 1.25% roll chance that changes how a unit handles HP tanking.
Cloner belongs on units that scale from another placement, including carries, supports, and frontliners with strong passives. The trait can solve the unit's real job: killing waves, surviving pressure, reaching enemies, lowering deployment cost, or keeping ability cycles moving.
Cloner is a real stop point when the unit is already part of the main squad. More rolling only makes sense if the unit needs a different stat line and the account has enough Trait Shards to handle a bad reroll streak.
The trait badge shows the effect, chance, and any sub-trait text. Then test one run to see whether Cloner fixes the actual failure point: slow deployment, low damage, short range, cooldown pressure, or unit death.
The Trait Roll NPC can roll Cloner. The roll chance is 0.2%.
Yes, when it lands on DPS/support units that gain value from a second spawned copy. It leaves only when the unit needs a different stat line for its job.
It gives +40% damage, +60% HP, and lets the unit spawn two bodies instead of one
No. Shard spending belongs for units that will stay in the squad after the next summon, reward, or evolution.
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