Every resource needs a different farming route. Gems, Gold, EXP, Trait Rerolls, and gear materials solve different problems, so the best farming route depends on what blocks the account. If the roster lacks usable units, Gems matter. If you cannot place or upgrade during waves, Gold and perk progress matter. If one permanent unit needs a better roll, trait resources matter. If a crafted item is the next upgrade, material farming matters more than general EXP.
Use Story progress as the first farming route because it teaches the account what it lacks. Clearing Story gives a reason to upgrade perks, summon, craft gear, and test traits. If you stay in menus and never push stages, you cannot tell whether the account needs damage, economy, health, or materials. Repeat a Story stage when it gives the resource you need and can be cleared reliably. Replaying the easiest stage forever slows progress when the next upgrade requires later content.
Farm Gems with a spending plan. Gems matter because summons can change the whole account, but random summons can also leave you with duplicate or unused units. Save enough Gems for banners that can fill a missing role. After a summon session, keep units that solve damage, tank, support, or economy problems before selling extras. Selling unwanted banner units can support resource farming, but selling a role unit too early can slow progress more than the return helps.
Farm Gold around the next account upgrade or craft. Gold goes into perks and gear, so check both menus before grinding. If the next Max Yen or Yen Generation level would make a stage clearable, Gold farming works best when it supports that perk. If a gear recipe is ready except for Gold, farm until the craft is possible, then test the unit. Random gear spending hurts when the account still cannot afford placements during waves.
Farm EXP by running content your team clears consistently. A failed harder run gives less practical progress than a stable loop. If a unit needs levels before it can carry, choose a route where that unit participates and the run completes. If the account needs Story unlocks, EXP farming works better while pushing or repeating a stage that also advances materials, Gold, or account progress.
Farm trait resources only after choosing a permanent target unit. Reroll-related routes can include raid or challenge rewards, Squadron-related play, and selling banner summons. Confirm the live reward before spending a long session on any reroll route. Reroll farming pays off when a core unit needs a trait to clear the next wall.
AFK or passive options fit resources with no active route requirement. If an AFK chamber or passive reward route is available, it can help during downtime, but it does not replace targeted farming when you know the next upgrade. Passive gains are best when you are away; active play works better on the stage, challenge, or mode tied to the upgrade you need now.
Stop farming when the next upgrade is ready. Many new accounts waste time by hoarding resources without using them to clear harder content. If Gems are enough for the planned summon, summon and rebuild the team. If Gold is enough for the perk, upgrade and test. If materials are enough for gear, craft and test. The next farming route changes after the account changes, because a new unit, perk, trait, or gear piece can move the blocker to a different resource.