Anime Squadron Gear Materials Farming Guide

Where do you farm gear materials in Anime Squadron?

Short answer: Farm gear materials in the act range that matches the recipe you want to craft. Start with Leaf Village for basic materials, move to GT City for higher gear tiers, and use Marine Lobby for later materials when the recipe asks for them.

Gear material farming is easy to waste if you replay the easiest stage instead of the stage that drops the material tier you need. Anime Squadron gear recipes use different materials and Gold, and those materials are tied to specific world and act ranges. The lower-waste farming route is to choose the gear target, read the material names, farm the matching act range, and stop once the recipe is craftable.

Requirements

Steps

  1. Open the Crafting NPC and choose the gear piece you want to make.
  2. Write down the required materials and check which world or act range drops them now.
  3. Farm the lowest reliable act range that drops the needed material instead of the hardest stage you can barely clear.
  4. Craft the gear as soon as the material and Gold requirements are met.
  5. Recheck the next recipe before continuing to farm the same material.

Start material farming from the recipe, not from the stage menu. Open the Crafting NPC, choose the gear you want, and write down the required materials before spending time in Story. If the recipe asks for a material tied to a later world, replaying early Leaf Village stages will not move that craft forward. If the recipe only needs early materials, farming harder content may be slower than repeating a stage you can clear quickly.

Material progress is grouped by world and act ranges. Leaf Village acts are the early material route for basic gear progression. GT City acts are tied to higher-tier materials after the account moves beyond the first world. Marine Lobby acts are tied to later materials, including higher rarity and awakening-related routes. Use these as routing clues and confirm the recipe in-game before committing a long farming session.

For early gear, farm the lowest act range that drops the needed material and can be cleared reliably. A fast clear with consistent drops is better than failing a harder act because the material is technically stronger. If your team barely survives, the run time and failure risk can make the harder route worse. Farm stable stages until the target gear is craftable, craft the piece, then test whether that gear lets you move into the next act range.

For mid-game gear, move to the world that matches the recipe instead of overfarming basic materials. Many accounts stay in the first comfortable stage too long and end up with a pile of low-tier materials but no path to the next craft. Once your recipe points to GT City or later content, switch the farming route to that world. If the team cannot clear it, the real blocker may be perks, traits, or a better temporary gear piece.

For late gear, start the grind only after the unit is worth the cost. Mythic, Secret, or awakening-related gear routes can demand later materials and more Gold. If the target unit might leave your team soon, farming late materials for that unit is risky. Choose late gear for a unit that has a role-matching trait, a stable team role, and enough use in the modes you are actually playing.

Separate material farming from general resource farming. A stage can be good for EXP, Gold, or account progress while being wrong for the gear material you need. When the goal is gear, the recipe decides the route. If you also need Gold for the craft, choose a farming loop that produces both the material and enough account resources to avoid getting stuck with materials but no money to craft.

Stop farming when the craft is ready. Overfarming one material before checking the next recipe can strand time in the wrong act. After crafting one piece, reopen the NPC, inspect the next needed material, and decide whether to continue in the same world or move. This prevents the common mistake of stockpiling early material while the next needed gear piece needs a different act range.

If a route gives exact material steps, compare it to your live recipe screen. Anime Squadron is new and gear values can change. Your in-game recipe decides the final farming target. When a material name or act range conflicts with your game, trust the current in-game recipe and record the difference before farming more.

Tips

Early Material Route

Use early Leaf Village act ranges for basic gear materials when the recipe calls for early-tier items. This is the safer starting route while the account is still building a stable team.

Mid-Game Material Route

Move toward GT City material farming when the target recipe no longer uses basic early materials. Staying in the first world too long can stockpile the wrong items.

Late Material Route

Marine Lobby and later act ranges are tied to higher-tier material routes. Farm these only when the team can clear reliably and the target unit is worth the cost.

Update Boundary

Material names, act drops, and recipe costs can change. Act ranges are routing help; the live recipe is the final check before long farming sessions.

Guide FAQ

Is the hardest act best for gear materials?

No. Farm the act range that drops the material you need and that your team can clear reliably. Failed runs waste more time than stable clears.

Why am I not getting the material for my gear recipe?

You may be farming the wrong world or act range. Check the recipe at the Crafting NPC, then farm the stage tied to that material.

Is it worth farming materials before choosing a gear piece?

No. Choose the gear first. Farming before checking the recipe can leave you with materials for the wrong item.

Can gear material locations change?

Yes. Anime Squadron is new, so recipes and drop routes can shift. Confirm the live recipe before committing to a long farm.

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