Tier List
Anime Squadron Farming Units Tier List
Anime Squadron farming unit priority in the June 2026 release favors units that speed up repeat clears, money timing, resource runs, raid farming, and long-session stability. Fastwagon, Shinks, Woo, Gometa, Madora, Karashi, and other farm-friendly units earn attention when repeated rewards matter more than a one-time story clear.
Anime Squadron Farming Units Tier List Summary
Farming Unit Tier Rankings In Anime Squadron
S Tier
Featured Fastwagon ranks S for farming because money generation controls how quickly expensive units get placed and receive upgrades. He is the safest farming priority for accounts losing runs to slow starts rather than raw boss damage, but he still needs a carry beside him.
Featured Shinks ranks S because support keeps a farming lineup efficient without forcing every slot to be another DPS. He is especially important when the carry can clear waves but needs help reaching fast-clear thresholds consistently.
Featured Woo ranks S because fast-clear damage makes repeated farming runs shorter. He is expensive to obtain, so he is not a beginner farming answer, but accounts that already have him can make him the main farming carry.
A Tier
B Tier
C Tier
D Tier
How This Farming Unit Tier List Is Ranked
Farming placements weigh clear speed, upgrade generation, support uptime, cost pressure, role compression, and whether a unit helps repeated runs finish faster. Money timing comes first, support comes second, and carries rank higher when they shorten repeat clears without causing late-run failures. Drop-rate math stays out of the ranking because clear speed and stability decide the farming slot.
Anime Squadron Tier List Notes
- A
- Farming pieces worth building for specific routes or later accounts, but they need more setup than S tier and lose priority when economy is missing.
- B
- Damage bridges for accounts without the best farm core; they clear mid-game routes but lose slots to better economy or carry units.
- C
- Defensive or filler picks that prevent failures, then lose the slot when the team already survives and needs faster clears.
- D
- Farm slots to replace early because they neither accelerate clears nor solve economy, support, or long-run pressure.
- S
- Best farming picks that directly improve money timing, support efficiency, fast clears, or stable high-value repeat runs.
June 2026 Release Context
Anime Squadron is still in its release window. The early roster pattern is clear: Gometa, Puppeteer, Woo, Madora, and Shanron form the late-game top unit cluster, while Shinks and Fastwagon keep their places because support uptime and money timing decide whether those carries can actually clear waves. Balance patches can still move exact numbers, but the practical investment order already gives players a clear path for summons, trait rolls, gear materials, and evolution effort.
How to Read Early Rankings
S tier is the chase group, A tier is the buildable group while secrets or evolutions are still missing, and B tier is the stopgap group for story and mid-game farming. C and D tier entries can stay on a new account for a short time, but rare rerolls, high-tier gear, and long upgrade chains belong on better damage, economy, or support pieces once they appear.
Farm Speed Versus Farm Safety
A farming team needs enough damage that the run does not drag and enough economy to place and upgrade the carry before enemies snowball. Early failures point toward Fastwagon or a tank. Safe but slow clears point toward Woo, Gometa, Madora, Karashi, or stronger damage support over filler slots.
Anime Squadron Farming Units Tier List FAQ
What is the best farming unit in Anime Squadron?
Fastwagon is the safest farming answer because money generation affects every expensive team. For damage farming, Woo and Gometa are the top carry targets.
Is Karashi worth farming with?
Yes. Karashi is not a top overall DPS, but his farming value makes him worth a resource-run slot before stronger secret carries are ready.
Are tanks worth using for farming?
Tanks belong in farming teams only when failed runs are the problem. When runs already finish, damage, support, or money usually farms faster than an extra tank.
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