Guide

Anime Squadron Perks Upgrade Guide

Perks are account upgrades, so each Gold spend works best when it fixes the loss you just saw. Max Yen fixes money-cap pressure, Yen Generation fixes slow income during longer rounds, and Base Health fixes close leaks. Spending evenly feels tidy, but the next clear usually comes from the one perk tied to that failure.

Beginner Other

Which perk do you upgrade first in Anime Squadron?

Short answer: Max Yen comes first when key placements need a higher Yen cap; Yen Generation follows when income speed is the problem. Base Health fits close clears where one or two leaks end the run.

Before You Follow This Anime Squadron Guide

Anime Squadron Guide Steps

  1. The perks menu is on the left side of the screen.
  2. Upgrade Max Yen first when key placements or upgrades need a higher Yen cap during early waves.
  3. Upgrade Yen Generation when the money cap is fine but income arrives too slowly.
  4. Upgrade Base Health when one or two leaks end otherwise winnable runs.
  5. Replay the stage that blocked you before spending more Gold.

The perks menu sits on the left side of the screen, and each Gold spend works best when it answers a stage loss. Max Yen helps when placement money caps out too early. Yen Generation helps when a round lasts long enough that income speed decides whether the board stabilizes. Base Health helps when the run is mostly controlled but one leak or boss hit ends the stage.

Max Yen is the first perk for many new accounts because placement and upgrade timing decide early Story clears. If your team has a good unit but placement money is too low, more damage on paper does not change the run. A higher money cap gives you room to save for expensive placements and smoother upgrades, especially when a stronger unit costs more than your starter units.

Yen Generation comes next when income speed is the problem. If you can hold enough Yen but the stage moves too quickly for placements and upgrades, generation matters. This perk gains value in longer stages and modes where the board has time to scale. A frequently capped wallet points to Max Yen first. Slow income during the round points to Yen Generation next.

Base Health is a close-run perk. It fits runs where units handle most waves and one enemy slipping through ends the attempt. If bosses or full waves walk through the whole defense, health only delays the loss. That run needs damage, economy, traits, placement changes, or gear before more base health matters.

Early Gold belongs in the perk that changes the stage. Equal spending can leave the account with no solved problem. If the blocker is placement money, put the next Gold into Max Yen until that blocker changes. If the blocker becomes income timing, move to Yen Generation. If the blocker becomes one fatal leak, move to Base Health.

Each meaningful upgrade needs a stage test. After increasing Max Yen, replay the stage where a key unit entered too late. After increasing Yen Generation, watch whether placements and upgrades happen earlier. After increasing Base Health, see whether the leaked enemy still ends the run. If the perk does not change the loss, move the next Gold to the system that does.

Perks interact with summons, traits, and gear. A damage trait on a carry can reduce leak pressure because enemies die earlier. Gear on a damage unit can make income feel better because waves end faster. A farm or economy unit can change the value of Yen-related perks. Recheck perk priority whenever a new unit, trait, or gear piece changes how the stage plays.

Check the perk menu for the Gold cost before spending. Gold belongs where it unlocks the next clear. Hold Gold if you are about to test a new unit, because a better roster can change which perk matters. Story and farming content after each upgrade keep the account earning resources instead of staying in the upgrade menu.

Anime Squadron Guide Tips

Max Yen First

Max Yen fits teams whose strongest units cost more than the cap or when saving for a key placement decides the early wave. It is often the first perk that changes early Story clears.

Yen Generation Timing

Yen Generation fits a high enough Yen cap with income arriving too slowly during the round. It gains value in longer stages and modes where the board has time to scale.

Base Health Timing

Base Health fits runs where the team handles most waves and a small leak ends the run. When bosses or full waves are surviving, Base Health only delays the loss; that run needs damage, economy, placement, traits, or gear.

Check Gold Costs First

Gold costs can change after updates. Read the perk menu before spending, then put the next Gold into the perk that changes the next stage attempt.

Anime Squadron Perks Upgrade Guide FAQ

Is Max Yen better than Yen Generation in Anime Squadron?

Max Yen is better first when key placements need a higher money cap. Yen Generation becomes better when the cap is high enough but income arrives too slowly during waves.

When is Base Health worth upgrading?

Base Health is worth upgrading when one or two leaks end a run that your team mostly controls. If full waves or bosses survive, damage, economy, traits, placement, or gear matter more.

Is it worth upgrading every perk evenly?

Even upgrades are weaker early when one specific perk changes the next clear. Spend Gold on that blocker first, then move to the next perk after the loss type changes.

Can perk costs change in Anime Squadron?

Yes. Check the perk menu for Gold costs, then let the stage result decide priority.

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