Anime Squadron team comp priority in the June 2026 release looks at lineup cores by clear speed, boss pressure, support uptime, money timing, role mix, and how realistic the setup is for progression. Team structures matter because the next slot often needs money, support, tanking, or DoT pressure instead of another plain DPS.
Version: June 2026 release
Anime Squadron Team Comps Tier List Summary
S
Gometa Carry + Shinks + Fastwagon + Madora or Shanron,
Woo Fast-Clear Core + Shinks + Fastwagon,
Puppeteer Frontline Core + Mythic Gear Support
S1
Gometa Carry + Shinks + Fastwagon + Madora or Shanron
FeaturedThe Gometa carry shell sits in S tier because it covers the three jobs that decide most clears: a main carry, support uptime, and money generation. Gometa handles the main damage and survival, Shinks raises team output, Fastwagon pays for upgrades, and Madora or Shanron adds hard-mode pressure.
S2
Woo Fast-Clear Core + Shinks + Fastwagon
FeaturedThe Woo fast-clear core sits in S tier because Woo's damage shortens farming runs when the support and economy pieces are already in place. It fits accounts that own Woo and want repeat clears, but it still wants another defensive or DoT piece for the hardest long fights.
S3
Puppeteer Frontline Core + Mythic Gear Support
FeaturedThe Puppeteer frontline core sits in S tier because Puppeteer gives the lineup a tanky damage center for release-era hard content. It shines when built around long-fight gear and support, but accounts that cannot clear the challenge path or fund his upgrades get more from simpler cores first.
A Tier
RankNameReason
A1
Madora DoT Raid Core + Shinks + Fastwagon
The Madora DoT raid core sits in A tier because Madora's DoT pressure works well against bosses and specific resource routes. It sits below the broadest S comps because short farming runs often reward immediate burst before DoT value finishes stacking.
A2
Shanron Omega Hybrid Core + Fastwagon
The Shanron Omega hybrid core sits in A tier because Shanron can cover damage, tanking, support, and DoT in one expensive slot. It is excellent for late accounts, but the grind and cost keep it below simpler teams for players still building their first stable clear setup.
A3
Goki and Vegata Progression Core + Fastwagon
The Goki and Vegata progression core sits in A tier because it gives usable damage while pointing the account toward stronger evolution paths. It is not a final meta team, but it saves upgrades that would otherwise go into low-tier filler.
B Tier
RankNameReason
B1
Karashi Farming Core + Economy Slot
The Karashi farming core sits in B tier because Karashi has real farming value but needs stronger pieces to become a top route. It fits the resource-grind stage before secrets, then Karashi gives way to a higher-ceiling carry or stronger support shell.
B2
Shield Hero Safety Core + Mid-Game DPS
The Shield Hero safety core sits in B tier because Shield Hero keeps early and mid-game runs alive when damage is not enough. It falls below faster teams because a tank-heavy lineup can finish slowly once the account has access to better carries and support.
C Tier
RankNameReason
C1
Big Beard Tank Filler + Rizzuto or Rudaus DPS
The Big Beard tank filler core sits in C tier because it can patch a thin roster but lacks the economy and top-end damage that define stronger comps. It only fits while waiting for Fastwagon, Shinks, Goki, Vegata, or a secret carry.
D Tier
RankNameReason
D1
Starter DPS Stack with Choi, Tranks, or Zaro
The starter DPS stack sits in D tier because stacking early damage names does not solve money, support, or late scaling. It can clear the first steps of progression, then breaks apart as soon as a real economy, support, or carry unit appears.
How This Team Comp Tier List Is Ranked
Team comps are ranked by whether they cover carry damage, support, economy, survivability, and mode-specific pressure without wasting slots. The strongest team structures center on a main DPS plus Shinks plus Fastwagon with Madora or Shanron as the top structure, with farming and all-mode examples behind it; team slots use community role rankings rather than an developer team list, and it stays focused on ranked comp archetypes instead of full guide instructions.
Anime Squadron Tier List Notes
A
Mode or progression teams worth building with one limitation, usually cost, grind difficulty, or shorter-run speed, so they sit below complete S cores.
B
Functional teams for farming or safety while the account lacks a top carry or full support core.
C
Temporary rosters that can clear some content but lack the jobs needed for serious farming or raids.
D
Starter stacks fall apart quickly because they overuse weak DPS and ignore economy or support before harder waves arrive.
S
Complete or near-complete cores that cover carry, support, economy, and hard-mode pressure.
June 2026 Release Context
Anime Squadron is still in its release window. The early roster pattern is clear: Gometa, Puppeteer, Woo, Madora, and Shanron form the late-game top unit cluster, while Shinks and Fastwagon keep their places because support uptime and money timing decide whether those carries can actually clear waves. Balance patches can still move exact numbers, but the practical investment order already gives players a clear path for summons, trait rolls, gear materials, and evolution effort.
How to Read Early Rankings
S tier is the chase group, A tier is the buildable group while secrets or evolutions are still missing, and B tier is the stopgap group for story and mid-game farming. C and D tier entries can stay on a new account for a short time, but rare rerolls, high-tier gear, and long upgrade chains belong on better damage, economy, or support pieces once they appear.
Core Team Jobs
A serious Anime Squadron team needs more than four or five damage names. It needs one carry that can actually kill waves, one support or debuff slot, one economy answer when the carry is expensive, and a tank or hybrid answer when bosses reach the base. A team missing two of those jobs is not a serious raid or Infinite comp.
Anime Squadron Team Comps Tier List FAQ
What is the best team comp in Anime Squadron?
The safest best comp structure is Gometa as main carry, Shinks for support, Fastwagon for money, and Madora or Shanron for extra late-game pressure.
Can I make a team without secret units?
Yes. Goki, Vegata, Shinks, Fastwagon, Karashi, and a tank form the better non-secret path while farming toward secrets. The clears are slower, but upgrades stay away from D-tier filler.
Do I need Fastwagon in every team?
Not every team, but expensive comps usually need him or another economy answer. If the best units enter too late, Fastwagon fixes more runs than another low-tier DPS.