Shinks
Shinks is an Anime Squadron support unit players keep for damage reduction, dodge support, and survival on harder stages.
- Type
- character
What Is Shinks?
Shinks is the support unit players look for when the squad has damage but keeps dying before the clear stabilizes. Tier lists place Shinks in S tier, below the top damage units but next to key progression pieces such as Fastwagon, Goki (SSJ4 Full Power), and Vegata (SSJ Full Power). The role is clear across places: Shinks is not a raw DPS carry. It is the survival slot that helps expensive carries stay alive and gives harder stages more room to breathe. The important listed mechanics are damage reduction aura and dodge support. AllThingsHow calls Shinks the best support available and says its aura and dodge support extend survival on hard stages. Beebom says Shinks improves team survivability and also recommends it for beginners beside Fastwagon and Goki/Vegata progression units. Animesquadron.org frames Shinks as the strongest support option because of team protection value. That makes Shinks a real lineup piece, not a filler unit players drop the moment they get one SS carry. Use Shinks when a run fails because the team collapses, not when the only problem is low damage. If bosses stay alive too long, Madora, Woo, Gometa, or Shanron may fix more. If units deploy too slowly, Fastwagon is the answer. If enemies break through while your damage units are still scaling or upgrading, Shinks is the support slot to test. The live unit card still needs to confirm exact aura range, dodge wording, cooldowns, placement cap, and upgrade scaling before any exact math should be written.
How To Get Shinks
Shinks has no fixed public route for a precise unlock path, drop location, banner pool, or stage reward. Use Shinks as a confirmed support target, then check the live summon banner, unit index, stage rewards, and any event menu for the current obtain method. If the game UI shows Shinks in a banner or reward list, trust that live screen over older tier text.
Shinks Abilities
Shinks provides a damage reduction aura and dodge support that improve team survival on hard stages. Use it as a defensive support unit that helps carries stay active while enemies pressure the lane. Exact aura radius, damage reduction percent, dodge chance, cooldown, duration, placement cap, upgrade breakpoints, and whether the support affects all units or only units in range need the live card before fixed values are safe.
Pros and Cons
Pros
- Fixes survival problems: Shinks is listed to bring damage reduction and dodge support. That directly helps when enemies break through or when key units die before damage ramps up.
- Protects high-cost carries: Top damage units still need time, money, and protection. Shinks gives a team slot to survival while Gometa, Woo, Madora, or Shanron handles the killing.
Cons
- Does not replace a carry: Shinks is support, not the main damage engine. If the squad cannot kill bosses or clear waves fast enough, adding Shinks alone will not replace a missing DPS unit.
- Obtain route needs live confirmation: Guides agree on Shinks as a support unit, but not on one exact obtain route. Check the current game UI before writing a farm route or spending gems.
Attributes
- role
- Support and team survival
- best_for
- Players whose damage units are good enough but whose squad dies before the stage is stable
- difficulty
- Obtain method needs live banner, index, or reward-menu confirmation
Obtain Methods
- Check live unit menus: Shinks is a support unit; the stable obtain route still needs the live UI. Check the current summon banner, unit index, stage reward panels, and event menus. The live UI should decide whether Shinks is a banner pull, stage reward, event reward, or another unlock.
- Keep Shinks once obtained: Shinks is not throwaway material. Multiple places place it as a major support unit, and team survival can decide harder stages even when the account already owns strong damage units.
Related Units Wiki Entries
Team fit
Use Shinks beside expensive or scaling damage units. A common structure is Fastwagon for money, one or two carries such as Gometa or Woo, a pressure unit such as Madora or Shanron, and Shinks when survival is the reason the run fails. If enemies die fast but the team cannot deploy early, fix economy first.
When Shinks matters
Shinks matters most on hard stages, raids, and progression walls where the squad dies before the damage plan comes online. It matters less in easy farming stages where enemies already die before they can threaten key placements.
Trait target
Pure DPS traits are a bad first target for Shinks before checking its card. If the support scales from uptime, range, cooldown, or placement, the best trait may be different from a main carry's trait. Keep top defensive or utility-friendly traits until live trait behavior is confirmed.
What to verify in game
Check the unit card for aura range, damage reduction wording, dodge support wording, cooldown, duration, placement cap, and upgrade effects. Check the banner, index, stage reward list, and event menus to confirm where Shinks currently comes from.
Shinks FAQ
What does Shinks do in Anime Squadron?
Shinks is listed as a support unit with damage reduction aura and dodge support. Use it when your team needs to survive harder stages.
Is Shinks worth keeping?
Yes. Shinks is one of the clearest support units in rankings, and survival support still matters even when the account owns strong DPS units.
How do you get Shinks?
The exact obtain route is not consistently confirmed in guides. Check the live summon banner, unit index, stage rewards, and event menus for the current location.
Should beginners use Shinks?
Yes, if they have it. Beebom lists Shinks with beginner priorities because support helps the squad survive while Fastwagon funds placements and Goki or Vegata builds progression.
Is Shinks better than another DPS slot?
Use Shinks when the team dies before damage matters. Use another DPS when the team survives but bosses or waves stay alive too long.
Last updated: