Tier List

Anime Squadron Raid and Infinite Units Tier List

Anime Squadron Raid and Infinite unit priority in the June 2026 release starts when the normal story team begins failing longer fights or expensive upgrade windows. Boss damage, wave scaling, tanking, support uptime, economy timing, and post-clear value decide which units stay in hard-mode teams.

Version: June 2026 release

Anime Squadron Raid and Infinite Units Tier List Summary

S Gometa (SSJ4), Puppeteer (Transcendent), Shanron (Omega)
A Woo (Shadow), Shinks, Fastwagon
B Shield Hero, Big Beard, Goki (SSJ4 Full Power)
C Karashi (Sharingan), Rizzuto (Sage), Rudaus
D Mamosa, Choi

Raid/Infinite Unit Tier Rankings In Anime Squadron

S Tier

Rank Name Reason
S1 Gometa (SSJ4)
Featured
Gometa ranks S for Raid and Infinite because he combines scaling damage with front-line durability. The mix of self-stacking pressure, regeneration, and dodge gives him the best chance to stay relevant when waves and bosses last longer than a normal story clear.
S2 Puppeteer (Transcendent)
Featured
Puppeteer ranks S because the Aizen release gives players another high-end tanky DPS for hard content. He is not placed above Gometa because his current role profile makes him a weaker Gometa-style unit, but he still belongs in serious Raid and Infinite teams.
S3 Shanron (Omega)
Featured
Shanron ranks S because hard content rewards units that can cover more than one job. His damage, DoT, tanking, and support value make him a top Raid and Infinite pick, although his grind and evolution cost mean new accounts can build support first.
S4 Madora (Gunbai)
Featured
Madora ranks S because damage-over-time matters when bosses survive long enough for burst-only units to lose tempo. He is especially valuable in raid-style fights and longer waves where continuous pressure keeps working after the first damage window.

A Tier

Rank Name Reason
A1 Woo (Shadow) Woo ranks A because his top-tier DPS and fast-clear value translate well into raid pressure. He sits below the most durable or multi-role S picks for Raid and Infinite specifically because long modes also demand survivability, support, and setup stability.
A2 Shinks Shinks ranks A because support uptime raises the ceiling of every raid carry. He is not a main DPS, but he belongs in hard-mode lineups because a supported Gometa, Puppeteer, Madora, or Shanron performs better than another weak filler attacker.
A3 Fastwagon Fastwagon ranks A because Infinite and raid attempts often fail when expensive units arrive too late. He does not damage bosses, but maxing money generation early can decide whether the real carry reaches its upgrades before the wave pressure spikes.

B Tier

Rank Name Reason
B1 Shield Hero Shield Hero ranks B because tanking helps hard content before endgame defensive carries are ready. He drops below S and A options because he is eventually replaced by units with better role compression, especially Gometa or Shanron setups.
B2 Big Beard Big Beard ranks B because he gives a mix of tanking and damage for teams that lack better frontliners. He can stabilize hard stages, but he does not beat Shield Hero for pure tanking or the top carries for boss damage.
B3 Goki (SSJ4 Full Power) Goki ranks B because he is a progression DPS that helps reach stronger options, especially Gometa. He can work in hard content while built, then Raid and Infinite teams eventually shift resources to the higher-ceiling carry.
B4 Vegata (SSJ4 Full Power) Vegata ranks B because a properly built version can handle some farming and hard-mode pressure. He is valuable as part of progression, but he lacks the multi-role endgame ceiling that keeps Gometa, Puppeteer, Shanron, and Madora above him.

C Tier

Rank Name Reason
C1 Karashi (Sharingan) Karashi ranks C for Raid and Infinite because his farming and filler value is stronger than his hard-mode ceiling. He fits incomplete rosters, then loses the slot when the team needs boss damage, tanking, or support that scales deeper.
C2 Rizzuto (Sage) Rizzuto ranks C because mid-game DPS does not solve the toughest Raid and Infinite checks once better carries appear. He can help bridge into hard content, but he cannot hold rare traits over top-end units.
C3 Rudaus Rudaus ranks C because he is a temporary damage slot for teams still assembling their hard-mode core. He loses priority once any S or A raid unit is available.

D Tier

Rank Name Reason
D1 Mamosa Mamosa ranks D because Raid and Infinite punish units without clear scaling, support, economy, or tanking jobs. Gear and rerolls belong on better hard-mode units first.
D2 Choi Choi ranks D because early DPS value does not survive long hard-mode waves. He does not need to be used as a serious raid investment once stronger options are unlocked.

How This Raid/Infinite Unit Tier List Is Ranked

Raid and Infinite ranking puts less weight on simple early clear speed and more weight on scaling, durability, role compression, support value, and whether the team can pay for upgrades before waves overrun the lane. The June roster shape agree on the high-end unit cluster but differ in role framing, so the higher slots favor units that stay valuable when fights last longer and exact stat breakpoints are not shown in-game.

Anime Squadron Tier List Notes

A
Important support, economy, or damage units that fit hard content but need a stronger core around them.
B
Progression picks that can survive early hard content but lose priority as endgame units arrive.
C
Filler for incomplete teams; they hold a slot only until better scaling, support, or economy is available, then lose priority before raid traits or gear.
D
Hard-mode investments that fall behind because long fights expose weak scaling or missing role value before rewards justify the slot.
S
Hard-mode core units with top damage, tanking, DoT, or multi-role value for long fights.

June 2026 Release Context

Anime Squadron is still in its release window. The early roster pattern is clear: Gometa, Puppeteer, Woo, Madora, and Shanron form the late-game top unit cluster, while Shinks and Fastwagon keep their places because support uptime and money timing decide whether those carries can actually clear waves. Balance patches can still move exact numbers, but the practical investment order already gives players a clear path for summons, trait rolls, gear materials, and evolution effort.

How to Read Early Rankings

S tier is the chase group, A tier is the buildable group while secrets or evolutions are still missing, and B tier is the stopgap group for story and mid-game farming. C and D tier entries can stay on a new account for a short time, but rare rerolls, high-tier gear, and long upgrade chains belong on better damage, economy, or support pieces once they appear.

Why Raid and Infinite Differ from Story

Story clears can reward whatever kills early waves fastest. Raid and Infinite punish that approach because bosses live longer, upgrade costs matter more, and tanking or support becomes visible. That is why Shanron and Madora rise in hard content, while plain early DPS units fall even if they feel fine in normal stages.

Anime Squadron Raid and Infinite Units Tier List FAQ

What is the best Raid unit in Anime Squadron?

Gometa is the safest Raid answer because he combines damage and survivability. Puppeteer, Shanron, and Madora are also top hard-mode targets.

Is Fastwagon worth using in Infinite?

Yes. Fastwagon belongs in Infinite teams because money timing can decide whether expensive carries reach the upgrades needed for later waves.

Is Shield Hero worth using in raids?

Shield Hero fits raid teams that die before damage can work. Gometa or Shanron takes that slot later because they cover tank pressure while adding more total value.

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