Cloner
Cloner is an Anime Squadron trait with a 0.2% roll chance that changes how a unit handles extra spawned units.
other
Rebirth is an Anime Squadron trait with a 0.4% roll chance that changes how a unit handles survival and range.
Rebirth is an S-tier trait players roll onto units at the Trait Roll NPC when the unit needs survival plus damage on units that have to stay alive. Its listed roll chance is 0.4%, so Trait Shards make sense on units that will stay in the squad. The trait gives +35% damage, +50% HP, +20% range, and one respawn at 50% HP after death. That makes Rebirth a tank and hard-stage safety trait rather than a trait to chase on every copy in the box. Rebirth belongs on units whose job matches the stat line. A damage carry wants damage, cooldown, range, or extra bodies; a tank wants HP and survival; an expensive unit wants cost control before it can reach the field. If Rebirth lands on a temporary starter, keep it only while that starter is still clearing stages. Trait Shards belong on units that will stay in the squad after the next summon or evolution. The clean in-game check is simple: open the unit, read the trait badge, then compare the trait effect against that unit's job. If the unit is Fastwagon, cost and farming matter more than raw boss damage. If the unit is Gometa, Woo, Madora, Shanron, or Puppeteer, the trait needs to help the main carry survive, hit harder, reach more enemies, or cycle abilities faster.
The Trait Roll NPC in the Upgrades area can roll Rebirth. Trait rolls use Trait Shards, with one shard spent for one reroll. Trait Shards can come from Story play, quests, battle pass rewards, group rewards, milestones, challenges, codes, and Robux purchases depending on the current game menu. Because Rebirth has a 0.4% listed chance, check the live trait screen before spending a large shard stack.
Rebirth's listed effect gives +35% damage, +50% HP, +20% range, and one respawn at 50% HP after death. In play, the unit can take more pressure, keep range coverage, and recover once after dying. The live roll screen shows the current badge wording after updates. In practice, Rebirth is a survival trait that still adds damage.
Cloner is an Anime Squadron trait with a 0.2% roll chance that changes how a unit handles extra spawned units.
Endure is an Anime Squadron trait with a 20% roll chance that changes how a unit handles starter HP.
Entrepreneur is an Anime Squadron trait with a 0.3% roll chance that changes how a unit handles cost reduction.
Juggernaut is an Anime Squadron trait with a 1.25% roll chance that changes how a unit handles HP tanking.
Knight is an Anime Squadron trait with a 11.3% roll chance that changes how a unit handles early damage.
Lethal is an Anime Squadron trait with a 1.25% roll chance that changes how a unit handles damage and cooldown.
Powerful is an Anime Squadron trait with a 20% roll chance that changes how a unit handles starter damage.
Ranger is an Anime Squadron trait with a 11.3% roll chance that changes how a unit handles range filler.
Rebirth belongs on frontline tanks, survival carries, and range units that need to stay active through boss pressure. The trait should solve the unit's real job: killing waves, surviving pressure, reaching enemies, lowering deployment cost, or keeping ability cycles moving.
Rebirth is a real stop point when the unit is already part of the main squad. More rolling only makes sense if the unit needs a different stat line and the account has enough Trait Shards to handle a bad reroll streak.
The trait badge shows the effect, chance, and any sub-trait text. Then test one run to see whether Rebirth fixes the actual failure point: slow deployment, low damage, short range, cooldown pressure, or unit death.
The Trait Roll NPC can roll Rebirth. The listed chance is 0.4%.
Yes, when it lands on tanks, frontliners, and carries that die before finishing hard waves. It leaves only when the unit needs a different stat line for its job.
It gives +35% damage, +50% HP, +20% range, and one respawn at 50% HP after death
No. Shard spending belongs for units that will stay in the squad after the next summon, reward, or evolution.
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