Cloner
Cloner is an Anime Squadron trait with a 0.2% roll chance that changes how a unit handles extra spawned units.
other
Tank is an Anime Squadron trait with a 11.3% roll chance that changes how a unit handles HP filler.
Tank is a B-tier trait players roll onto units at the Trait Roll NPC when the unit needs early HP padding. Its listed roll chance is 11.3%, so the first decision is whether the unit is important enough to spend Trait Shards on. The trait gives +30% HP. That makes Tank an early survival filler trait rather than a trait to chase on every copy in the box. Tank belongs on units whose job matches the stat line. A damage carry wants damage, cooldown, range, or extra bodies; a tank wants HP and survival; an expensive unit wants cost control before it can reach the field. If Tank lands on a temporary starter, keep it only while that starter is still clearing stages. Trait Shards belong on units that will stay in the squad after the next summon or evolution. The clean in-game check is simple: open the unit, read the trait badge, then compare the trait effect against that unit's job. If the unit is Fastwagon, cost and farming matter more than raw boss damage. If the unit is Gometa, Woo, Madora, Shanron, or Puppeteer, the trait needs to help the main carry survive, hit harder, reach more enemies, or cycle abilities faster.
The Trait Roll NPC in the Upgrades area can roll Tank. Trait rolls use Trait Shards, with one shard spent for one reroll. Trait Shards can come from Story play, quests, battle pass rewards, group rewards, milestones, challenges, codes, and Robux purchases depending on the current game menu. Because Tank has a 11.3% listed chance, check the live trait screen before spending a large shard stack.
Tank's listed effect gives +30% HP. In play, the unit takes more hits, but it does not gain damage, range, cooldown, or cost help. The live roll screen shows the current badge wording after updates. In practice, Tank is a low-tier survival trait.
Cloner is an Anime Squadron trait with a 0.2% roll chance that changes how a unit handles extra spawned units.
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Juggernaut is an Anime Squadron trait with a 1.25% roll chance that changes how a unit handles HP tanking.
Knight is an Anime Squadron trait with a 11.3% roll chance that changes how a unit handles early damage.
Lethal is an Anime Squadron trait with a 1.25% roll chance that changes how a unit handles damage and cooldown.
Powerful is an Anime Squadron trait with a 20% roll chance that changes how a unit handles starter damage.
Ranger is an Anime Squadron trait with a 11.3% roll chance that changes how a unit handles range filler.
Tank belongs on temporary tanks and early frontliners. The trait should solve the unit's real job: killing waves, surviving pressure, reaching enemies, lowering deployment cost, or keeping ability cycles moving.
Tank is a real stop point when the unit is already part of the main squad. More rolling only makes sense if the unit needs a different stat line and the account has enough Trait Shards to handle a bad reroll streak.
The trait badge shows the effect, chance, and any sub-trait text. Then test one run to see whether Tank fixes the actual failure point: slow deployment, low damage, short range, cooldown pressure, or unit death.
The Trait Roll NPC can roll Tank. The listed chance is 11.3%.
Yes, when it lands on temporary frontliners before Juggernaut, Rebirth, or Superior lands. It leaves only when the unit needs a different stat line for its job.
It gives +30% HP
No. Shard spending belongs for units that will stay in the squad after the next summon, reward, or evolution.
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