Tier List

Anime Squadron DPS Units Tier List

This Anime Squadron DPS units tier list ranks the June 2026 damage dealers by boss pressure, wave clear, Infinite scaling, farming speed, and whether the unit stays worth traits and gear after the first story clears. It separates raw damage choices from support, economy, and tank jobs so players can decide which carry deserves upgrades first.

Version: June 2026 release

Anime Squadron DPS Units Tier List Summary

S 5 ranked picks
A 2 ranked picks
B 2 ranked picks
C 2 ranked picks
D 3 ranked picks

DPS Unit Rankings

S Tier

Rank Name Reason
S1 Gometa (SSJ4)
Featured
Gometa ranks S because he is the safest all-mode damage carry: he brings high damage, survival value, and scaling that still matters after story clears. He deserves the first premium DPS traits when an account wants one unit to handle Story, Raid, Infinite, and farming pressure.
S2 Puppeteer (Transcendent)
Featured
Puppeteer ranks S because his tanky damage profile gives him a carry job in hard content instead of being only a defensive unit. He belongs near Gometa when a team needs damage that can stay alive through longer waves, but his challenge route and upgrade cost make him less beginner-friendly.
S3 Woo (Shadow)
Featured
Woo ranks S because direct damage and long-fight scaling make him one of the best units for fast clears and late-game pressure. He is a premium carry target when farming speed matters, although he still wants economy and support beside him to reach upgrades on time.
S4 Madora (Gunbai)
Featured
Madora ranks S because burn pressure and boss damage give him a damage role that pure burst units cannot copy. He is strongest when enemies survive long enough for sustained damage to matter, while simple early routes may finish faster with Woo or another direct carry.
S5 Shanron (Omega)
Featured
Shanron ranks S because his damage comes with extra utility and late-game pressure. He costs more to build than a simple DPS bridge, but he earns a top slot when limited team space rewards units that can damage, help survival, and stay relevant in hard modes.

A Tier

Rank Name Reason
A1 Rizzuto (Sage) Rizzuto ranks A because he is a reliable general DPS when the top chase units are missing. He can carry mid-game routes and hold gear temporarily, but he drops below S because Gometa, Puppeteer, Woo, Madora, and Shanron have better late-game payoff.
A2 Goki (SSJ4 Full Power) Goki ranks A because he gives strong bridge damage and also points the account toward stronger evolution value. He is safer than random starter DPS for early investment, but premium DPS resources move away from him once Gometa or another top carry is ready.

B Tier

Rank Name Reason
B1 Vegata (SSJ4 Full Power) Vegata ranks B on a DPS-only list because he can clear progression content and help farming setups, but he lacks the final carry ceiling of the S group. He works while the account builds toward stronger routes, then rare traits shift to a higher-scaling carry.
B2 Karashi (Sharingan) Karashi ranks B because his speed and farming value make him a practical damage bridge. He is worth using for resource runs before secrets are ready, but his damage role is not strong enough to beat the top carries in Raid or Infinite investment decisions.

C Tier

Rank Name Reason
C1 Choi Choi ranks C because starter damage can help the first stages but falls behind when waves demand scaling, support, or economy. He is a poor place for rare damage traits once Goki, Vegata, Karashi, Rizzuto, or any S-tier carry appears.
C2 Tranks Tranks ranks C because his best job is temporary beginner damage. He can patch an empty roster, but he loses the carry slot before late-game farming, Raid, or Infinite teams start asking for stronger scaling.

D Tier

Rank Name Reason
D1 Zaro Zaro ranks D because his damage value is too replaceable to justify serious upgrades. He only stays while summons are thin and leaves before crafted gear, rare traits, or long upgrade chains become expensive.
D2 Shin Shin ranks D because he does not bring enough damage scaling or utility to stay in the carry slot. He is a short-term unit for early clears, not a target for DPS resources.
D3 Igras Igras ranks D because he sits behind the practical damage bridges and does not solve hard-mode pressure. He can fill space at launch, but the first better DPS pull should remove him from the team.

How This Anime Squadron Tier List Is Ranked

DPS placements weigh all-mode damage first, then long-fight scaling, boss performance, burn or summon pressure, upgrade cost, farming speed, and how easily a unit fits beside Shinks, Fastwagon, or a tank. Units with support, money, or defense jobs are ranked here only when their damage role is strong enough to compete for a carry slot.

Anime Squadron DPS Units Tier List Details

A
Damage units worth building while chasing S tier. They can clear real content, but they lose first priority when a top carry is ready.
B
Progression DPS that can move an account through story, farming, or mid-game routes before stronger units take over.
C
Short-term damage fillers that work only while the summon pool is thin and should lose traits or gear once better units arrive.
D
Damage names that leave quickly because their scaling, utility, or late-mode value falls below serious investment standards.
S
Main carries that justify rare traits, premium gear, and team slots because they handle late waves, bosses, or Infinite pressure better than ordinary damage units.

June 2026 release ranking boundary

Anime Squadron is still close to launch, so role value matters more than hidden stat math. The game rewards units that clear waves, survive boss pressure, and let expensive teams upgrade before lanes collapse. The tier order works as a practical build order for summons, upgrades, trait rolls, and gear while balance changes can still move exact numbers.

Resource priority for this role

Rare traits and crafted gear belong on units that keep their job after the first clear. Early-story fillers lose resource priority to carries, support units, money units, and frontliners that still matter in Raid, Infinite, farming, or late-game team comps.

Best DPS build path

Start with a carry that can actually finish waves, then add Shinks or Fastwagon after the carry can convert support and money into faster clears. Gometa, Puppeteer, Woo, Madora, and Shanron are the endgame damage cluster. Goki, Vegata, Rizzuto, and Karashi are the bridge group when the top units are missing.

Burst damage versus long-fight damage

Short farming routes reward units that delete waves before enemies stack up. Raid and Infinite reward units that keep damage working when bosses live longer. Woo and Gometa are stronger general carry targets, while Madora and Shanron climb when burn, boss pressure, or mixed utility matters more than a quick wave clear.

Anime Squadron DPS Units Tier List FAQ

Who is the best DPS unit in Anime Squadron?

Gometa (SSJ4) is the safest DPS answer because he combines all-mode damage with survivability. Puppeteer, Woo, Madora, and Shanron stay in the same chase group for players building late-game teams.

Is Woo better than Madora for damage?

Woo is better when the goal is faster direct clears. Madora is better when the fight lasts long enough for burn and boss pressure to matter. Pick Woo for speed first, then build Madora for longer hard-mode routes.

Should beginners chase DPS before support?

Build one real DPS route, then stop spreading upgrades. A beginner account still needs Fastwagon or Shinks once expensive units arrive, because raw damage loses value if the carry enters too late or lacks support uptime.

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