The Tysm10kCCU! and SorryForChanges! update matters because two old Anime Squadron code names still show up while players search. The names belong to the launch-week reward rush, but they are not current starter rewards anymore. `Tysm10kCCU!` and `SorryForChanges!` are old-code checks first; only a live redemption result moves either name back into active use. The useful answer is the redeem order.
The first check is current codes such as `10MilVisits!`, `50kCCU!`, `40kCCU!`, `5kInterested!`, `Release!`, `CRAZYSUPPORT!`, `EverythingIsPartOfMyPlan!`, `Yokoso!`, and `SorryForLongMaintenance!` if those names still appear in the current code list you are using. After that, test `Tysm10kCCU!` and `SorryForChanges!` only as old launch-week checks. If either one fails, move it to expired history and stop planning around it.
This matters for progression because code rewards can change the first hour of play. Gems and Gold help with summons and upgrades. Trait Shards, Trait Rerolls, Stat Cubes, Reroll Cubes, and Perfect Cubes can change a unit's setup. Counting expired rewards as guaranteed income breaks the beginner route: the account may never receive the pulls, upgrades, or rerolls the plan expects.
The clean beginner read is direct. The June 9 pair does not count as current income. The newest milestone codes come first; if a code needs a level gate, the tutorial comes before retrying, and limited items wait until the keeper unit is clear. If one of the old June 9 codes unexpectedly redeems, record the exact reward and keep it as a historical success, not as a sign that every old launch code still works.
This update keeps the redeem order clear for players. Current codes sit at the top, expired names stay grouped apart, and old launch-week names stay out of the main redeem list without a current redemption check. That stops old code spam from hiding rewards that still matter.