The Tysm10kCCU and SorryForChanges code window marks a June 9 launch-week code step between the pre-release celebration codes and the later release-code wave. Public launch timelines name `Tysm10kCCU!` and `SorryForChanges!` for this date, and multiple code trackers still surface those names. The problem is status: some trackers keep them in active lists, while others mark them expired. That conflict matters because players can use a clear testing rule instead of another copied code list.
The player action is simple. Try current release and milestone codes first, then test `Tysm10kCCU!` and `SorryForChanges!` directly in Anime Squadron. If the game accepts a code, keep the reward with current active codes. If the game rejects it, treat that code as expired even if a public tracker still shows it as active. The game server is the final answer because public code trackers can lag behind a fast launch-week expiration change.
These two codes matter because they sit in the reward path that helped early players start summons, upgrades, traits, and currency checks. If a player can still redeem one, the reward may change the first few decisions after joining: which banner to pull, which unit to upgrade, and whether to spend rerolls or cubes. If the codes have expired, leave them out of expected beginner income. That difference directly affects how much farming a new player actually can use before testing a lineup in waves or bosses.
This note also shows launch-week code churn. Anime Squadron's first days produced several code batches: Early Access rewards, pre-release celebration codes, the June 9 pair, release codes, and later milestone codes. If all of those are mixed into one undated current-code group, players cannot tell which rewards are current and which are historical. Keep the June 9 pair dated so players can handle the conflict without guessing.
Avoid treat this note as proof that `Tysm10kCCU!` or `SorryForChanges!` still works. The names are real launch-week code candidates, status is disputed across public code trackers, and the only reliable next step is a live redemption check. Once tested, the result is simple: accepted means active, rejected means expired.