The Release Codes Update is the first code-focused step after Anime Squadron moved into its live release window. It changed what a new player does before farming: open the code menu, try release-week rewards, and only then decide how much grinding is still needed for summons, upgrades, traits, and early squad tests.
Release-window codes can include rewards such as Gems, Gold, Trait Shards, Trait Rerolls, Reroll Cubes, Stat Cubes, Perfect Cubes, Trait Candy, and Zeni. Those rewards matter because Anime Squadron asks players to build a lane squad quickly. Gems can move a player toward more summons. Gold can help with upgrades. Shards, rerolls, and cubes can shape a unit, but they are easy to waste if the unit gets replaced after a few runs.
The release-code window is the split between current rewards and older EA rewards. Names such as `Release!`, `Yokoso!`, `SorryForLongMaintenance!`, `CRAZYSUPPORT!`, and other current release-week codes come before old names like `EarlyAccess!`, `ThankYouEA!`, or `Sorry4Bugs!`. If an old code fails, it does not belong in a beginner's expected income. If it works, record the reward but keep it separate from the newer list.
Some rewards also have level gates. The retry list includes Tysm30KCCU!, 40kCCU!, 50kCCU!, EverythingIsPartOfMyPlan!, Yokoso!, and SorryForLongMaintenance! after meeting the listed level. If a code fails on a fresh account, finish the tutorial, level up, rejoin a current server, and try again before marking it dead. If it still fails after meeting the requirement, treat it as expired for that account.
The spending rule is simple. The exact reward comes before spending. Rerolls, cubes, and shards feel safer after the unit proves it belongs in the squad. The key checks are unit availability, upgrade value in waves, and whether the unit still belongs in your boss or rank squad. Release codes can speed progress, but they cannot replace testing.