Devil Amulet
Devil Amulet is an Anime Squadron craftable gear item players build at the Crafting NPC for range survival.
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Pirate Shirt is an Anime Squadron craftable gear item players build at the Crafting NPC for early HP damage.
Pirate Shirt is a Epic craftable gear item for players who want early hybrid durability. It costs 500 Gold and uses materials from Marine Lobby, Leaf Village, and GT City Acts 3-4. The player decision is direct: range and accuracy only beat another gear piece or awakening when the target unit misses enemies or wants safer reach. The listed stat line is defence +1% to +1.5%, HP +2% to +3.5%, and damage +2% to +3.5%. That points Pirate Shirt toward early frontliners that need HP and damage. If a unit fails because it cannot reach enemies, use range gear first. If it dies, use HP or defense gear. If it needs faster casts, cooldown gear matters more than raw HP. The Crafting NPC crafts Pirate Shirt only after opening the Crafting NPC in the Upgrades area and matching the material names on the live recipe. Several materials also matter for awakenings, so a player gets more value from saving shared materials on gear unless the target unit will actually wear the piece.
The Crafting NPC inside the Upgrades area crafts Pirate Shirt. The listed recipe costs 500 Gold and uses 15x Depthglass Bottle from Marine Lobby Act 3 and 4; 50x Blinding Cloth from Leaf Village Act 3 and 4; 35x Ki Resonant Crystal from GT City Act 3 and 4. The listed Story Act ranges drop the materials, and the live crafting menu shows the current recipe before Gold is spent.
Pirate Shirt provides defence +1% to +1.5%, HP +2% to +3.5%, and damage +2% to +3.5%. The Pirate two-piece bonus adds cooldown and timed damage stacks. It fits when a unit is still taking hits in early maps but also needs damage. The live gear card shows the exact rolled value inside each stat range for final build comparisons.
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Pirate Shirt belongs on early frontliners and starter DPS units. The wearer's failure point decides the piece: low damage, short range, slow cooldown, low HP, or missing accuracy.
Before crafting, match the live recipe against the listed materials: 15x Depthglass Bottle from Marine Lobby Act 3 and 4; 50x Blinding Cloth from Leaf Village Act 3 and 4; 35x Ki Resonant Crystal from GT City Act 3 and 4. If the game UI shows a changed material name or count, follow the live menu.
Pirate needs two pieces. It fits units that stay on the field long enough for the 10-second damage stacks to matter.
The Crafting NPC crafts it in the Upgrades area with 500 Gold and the listed Story Act materials.
defence +1% to +1.5%, HP +2% to +3.5%, and damage +2% to +3.5%
Early frontliners and starter DPS needing HP plus damage
Only if a current squad unit will wear it immediately. Shared materials belong elsewhere when an awakening target is closer to changing the account.
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