Devil Amulet
Devil Amulet is an Anime Squadron craftable gear item players build at the Crafting NPC for range survival.
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Pirate Sandals is an Anime Squadron craftable gear item players build at the Crafting NPC for early cooldown.
Pirate Sandals is an Epic craftable gear item for players who want early cooldown and move-speed gear. It costs 500 Gold and uses materials from Marine Lobby, Leaf Village, and GT City Acts 3-4. The player decision is direct: range and accuracy only beat another gear piece or awakening when the target unit misses enemies or wants safer reach. The listed stat line is speed +2% to +4%, defence +1% to +1.5%, and cooldown -1% to -2%. That points Pirate Sandals toward early units that need small cooldown and defense gains. If a unit fails because it cannot reach enemies, use range gear first. If it dies, use HP or defense gear. If it needs faster casts, cooldown gear matters more than raw HP. The Crafting NPC crafts Pirate Sandals only after opening the Crafting NPC in the Upgrades area and matching the material names on the live recipe. Several materials also matter for awakenings, so a player gets more value from saving shared materials on gear unless the target unit will actually wear the piece.
The Crafting NPC inside the Upgrades area crafts Pirate Sandals. The listed recipe costs 500 Gold and uses 35x Depthglass Bottle from Marine Lobby Act 3 and 4; 15x Blinding Cloth from Leaf Village Act 3 and 4; 50x Ki Resonant Crystal from GT City Act 3 and 4. The listed Story Act ranges drop the materials, and the live crafting menu shows the current recipe before Gold is spent.
Pirate Sandals provides speed +2% to +4%, defence +1% to +1.5%, and cooldown -1% to -2%. The Pirate two-piece bonus adds cooldown and timed damage stacks. It fits when the account is in Act 3-4 farming and needs a cheap cooldown piece. The live gear card shows the exact rolled value inside each stat range for final build comparisons.
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Pirate Sandals belongs on early carries or supports that need cooldown while farming Act 3-4. The wearer's failure point decides the piece: low damage, short range, slow cooldown, low HP, or missing accuracy.
Before crafting, match the live recipe against the listed materials: 35x Depthglass Bottle from Marine Lobby Act 3 and 4; 15x Blinding Cloth from Leaf Village Act 3 and 4; 50x Ki Resonant Crystal from GT City Act 3 and 4. If the game UI shows a changed material name or count, follow the live menu.
Pirate needs two pieces. It fits units that stay on the field long enough for the 10-second damage stacks to matter.
The Crafting NPC crafts it in the Upgrades area with 500 Gold and the listed Story Act materials.
speed +2% to +4%, defence +1% to +1.5%, and cooldown -1% to -2%
Early progression units needing speed, defense, and cooldown
Only if a current squad unit will wear it immediately. Shared materials belong elsewhere when an awakening target is closer to changing the account.
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