Devil Sword
Devil Sword is an Anime Squadron craftable gear item players build at the Crafting NPC for crit DPS.
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Devil Amulet is an Anime Squadron craftable gear item players build at the Crafting NPC for range survival.
Devil Amulet is a Mythic craftable gear item for players who want range, HP, and ability cooldown on one gear slot. It costs 2500 Gold and uses materials from Leaf Village, GT City, and Marine Lobby Acts 7-8. The player decision is direct: range and accuracy only beat another gear piece or awakening when the target unit misses enemies or wants safer reach. The listed stat line is HP +6% to +8%, range +10% to +15%, and ability cooldown -3.5% to -5%. That points Devil Amulet toward units that need reach and survival while cycling abilities. If a unit fails because it cannot reach enemies, use range gear first. If it dies, use HP or defense gear. If it needs faster casts, cooldown gear matters more than raw HP. The Crafting NPC crafts Devil Amulet only after opening the Crafting NPC in the Upgrades area and matching the material names on the live recipe. Several materials also matter for awakenings, so a player gets more value from saving shared materials on gear unless the target unit will actually wear the piece.
The Crafting NPC inside the Upgrades area crafts Devil Amulet. The listed recipe costs 2500 Gold and uses 10x Fuin Script Paper from Leaf Village Act 7 and 8; 15x Limitbreak Obsidian from GT City Act 7 and 8; 25x Beastblood Catalyst from Marine Lobby Act 7 and 8. The listed Story Act ranges drop the materials, and the live crafting menu shows the current recipe before Gold is spent.
Devil Amulet provides HP +6% to +8%, range +10% to +15%, and ability cooldown -3.5% to -5%. The Devil one-piece bonus adds critical chance and stacks damage after critical hits, capped at 15% damage. It fits when a unit needs more range and HP without giving up ability cooldown. The live gear card shows the exact rolled value inside each stat range for final build comparisons.
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Devil Amulet belongs on units that need range, HP, and ability cooldown more than raw damage. The wearer's failure point decides the piece: low damage, short range, slow cooldown, low HP, or missing accuracy.
Before crafting, match the live recipe against the listed materials: 10x Fuin Script Paper from Leaf Village Act 7 and 8; 15x Limitbreak Obsidian from GT City Act 7 and 8; 25x Beastblood Catalyst from Marine Lobby Act 7 and 8. If the game UI shows a changed material name or count, follow the live menu.
Devil pieces use a one-piece bonus, so Devil Amulet or Devil Sword can trigger the set effect by itself. The live screen shows whether the wearer already has enough critical hit chance to use the damage stack.
The Crafting NPC crafts it in the Upgrades area with 2500 Gold and the listed Story Act materials.
HP +6% to +8%, range +10% to +15%, and ability cooldown -3.5% to -5%
Frontline carries or supports that need range, HP, and ability cooldown
Only if a current squad unit will wear it immediately. Shared materials belong elsewhere when an awakening target is closer to changing the account.
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